The surface area of the faces averaged should be considered when combining face normals for the vertices. This isn't as big a deal as the bug originally was.
Low
Confirmed
Aaron
Aaron
2004.01.21 05:22pm
This Bug is Active
A direct link to this page is: http:///projects/?bID=286
Bug Updated
Posted: 2004.01.31 04:04am
By: Aaron
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* Title changed from: {"n2lMesh compiler computes vertex normals per surface"} to {"n2lMesh compiler computes vertex normals by face normal average, instead of weights."} * Description changed from: {125 chars} to {158 chars} * Severity changed from: Normal to Low -------------- User notes follow: I half fixed this. Lighting is per-vertex now (when requested in the model), but not weighted properly.
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