When the audio subsystem can't start up, it should do something rational,
rather than just dumping out.
This Bug is Active
A direct link to this page is: http:///projects/?bID=290
Standalone User Note
Posted: 2004.04.28 04:39am
This is a problem because the resource manager will still try to load sound effects if no audio device is present. Normally this would just be inefficient; in our case it fails because SDL_Mixer didn't initialize. Whatever catches disabled audio has to be a wrapper around audio loads, or has to be at the libN2L level.