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Bug: 329

Mesh compiler needs a post-processing vertex optimizer

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Mesh compiler needs a post-processing vertex optimizer

Bug details for active bug #329

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Different objects in AC3D can't share vertices, but we flatten the objects out internally - therefore they can. This wouldn't really matter (it does save many vertices, though) except that after several resizes the overlapping vertices drift apart and seams begin to show when rendered.

Severity:

High

Status:

Confirmed

Owner:

Aaron

Assigned To:

Aaron

Created:

2004.02.21 08:20pm

This Bug is Active

A direct link to this page is: http:///projects/?bID=329

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©2013 Aaron Cameron

Running with JW 5.x Compat Libraries