AaronCameron.net
Wrecking things for people is important - it makes you a better person. -- Sabrina Constans
Not a Member? - Login or Create an Account...MC Offline
Saturday the 19th of August 2017 @ 11:49pm
Front Page Projects Your Profile About
[]

Bug: 368

Effects for eweapons and ships can be more efficient

Anonymous

 

Effects for eweapons and ships can be more efficient

Bug details for active bug #368

Subscribe

A really easy way to do this is to not create and reconfigure the particles every frame, but instead to do it once when the ship is created, and then rebirth it each frame, pushing it back onto the after effects queue.

This will save a lot of loading, math and more. Easily enough when a subsystem like an engine is damaged, I can just delete the aftereffect, so I still have control. Super duper great!

Severity:

Normal

Status:

Confirmed

Owner:

Aaron

Assigned To:

Aaron

Created:

2004.05.10 02:46am

This Bug is Active

A direct link to this page is: http:///projects/?bID=368

Associations

No bug associations

Notes

Bug Updated
Posted: 2004.11.25 07:03am
By: Aaron

* Release target changed from: v1.0-c1-testing to v1.0-c1-beta
-------------- User notes follow:
Dick optimizations until later.


©2017 Aaron Cameron

Running with JW 5.x Compat Libraries