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Bug: 370

Ship subsystem damage not accounted for

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Ship subsystem damage not accounted for

Bug details for active bug #370

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Ships explode once their armour hits zero for a facing, instead of having damage transfered to the subsystems first.

Severity:

Normal

Status:

Confirmed

Owner:

Aaron

Assigned To:

Aaron

Created:

2004.05.15 04:54am

This Bug is Active

A direct link to this page is: http:///projects/?bID=370

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©2010 Aaron Cameron
Benchmarks

Running with JW 5.x Compat Libraries