This can be called during the collision handler in the entity, even automatically in the base.
Actually, damage in the last timestep should be recorded per-quarter so AI can query it and the HUD can provide feedback for it. This also allows the visualization to do what it wants, which may very well invove nothing.
High
Fixed
Aaron
Aaron
2005.01.07 08:36pm
This Bug is Inactive
A direct link to this page is: http:///projects/?bID=445
Bug Updated
Posted: 2005.03.24 04:53pm
By: Aaron
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* Status changed from: Confirmed to Fixed * Active status changed from: Active to Inactive -------------- User notes follow: I am so great.
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