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Bug: 453

Light sources must be definable as point or area sources to improve rendering speed for large numbers of objects.

Anonymous

 

Light sources must be definable as point or area sources to improve rendering speed for large numbers of objects.

Bug details for active bug #453

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Right now all light sources (I believe) use a five point occlusion test which causes a metric crapload of framebuffer reads. Not ideal at all and should be reduced since really only "sun" objects need multipoint occlusion. A flag in the lightsource is probably the best way to do this.

Severity:

Normal

Status:

Confirmed

Owner:

Aaron

Assigned To:

Aaron

Created:

2005.03.17 07:26pm

This Bug is Active

A direct link to this page is: http:///projects/?bID=453

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Notes

Bug Updated
Posted: 2005.07.05 08:27am
By: Aaron

* Release target changed from: v0.25-limited-techdemo to v0.5-techdemo
-------------- User notes follow:
Not absolutely critical for a LIMITED release.


Bug Updated
Posted: 2005.03.17 08:43pm
By: Aaron

* Release target changed from: v1.0-c1-testing to v0.5-techdemo
-------------- User notes follow:
This is virtually a duplicate.


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