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Bug: 474

Capital ship turrets need be added without the ability to be manipulated.

Anonymous

 

Capital ship turrets need be added without the ability to be manipulated.

Bug details for active bug #474

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First releases will purposefully avoid any scenario where capital ship turrets need be manipulated or fired. We still need them to be present on the models. This should be easily enough achived by extending cGETurret, or just using a new generic GE type which will be non-corporial and follow the parent "watching" it for !alive().

Based on how this goes it might be worth switching cGETurret to behave the same way. It might end up being cleaner with "forward watching" characteristics over the posession behaviour currently being used.

Severity:

Normal

Status:

Confirmed

Owner:

Aaron

Assigned To:

Aaron

Created:

2005.03.17 09:22pm

This Bug is Active

A direct link to this page is: http:///projects/?bID=474

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Notes

Bug Updated
Posted: 2005.07.05 08:32am
By: Aaron

* Release target changed from: v0.25-limited-techdemo to v0.5-techdemo
-------------- User notes follow:
Not absolutely critical for a LIMITED release.


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