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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference base/misc.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_core_misc_H 00026 #define _n2l4_core_misc_H 00027 00028 #include "base/types.h" 00029 00030 //#ifdef WIN32 00031 //# define endl '\n' 00032 //#endif 00033 namespace n2l 00034 { 00035 /**************************************************************************/ 00039 template <typename TType> 00040 const TType & n2l_min( const TType & iA, const TType & iB ) 00041 { 00042 if (iA>iB) return iB; 00043 return iA; 00044 } 00045 00046 /**************************************************************************/ 00047 template <typename TType> 00048 const TType & n2lMin( const TType & iA, const TType & iB ) 00049 { 00050 if (iA>iB) return iB; 00051 return iA; 00052 } 00053 00054 /**************************************************************************/ 00058 template <typename TType> 00059 const TType & n2l_max( const TType & iA, const TType & iB ) 00060 { 00061 if (iA>iB) return iA; 00062 return iB; 00063 } 00064 00065 /**************************************************************************/ 00066 template <typename TType> 00067 const TType & n2lMax( const TType & iA, const TType & iB ) 00068 { 00069 if (iA>iB) return iA; 00070 return iB; 00071 } 00072 00073 /**************************************************************************/ 00077 template <typename TType> 00078 void n2l_swap( TType & iA, TType & iB ) 00079 { 00080 const TType Temp(iA); 00081 iA=iB; 00082 iB=Temp; 00083 } 00084 00085 /**************************************************************************/ 00086 template <typename TType> 00087 void n2lSwap( TType & iA, TType & iB ) 00088 { 00089 const TType Temp(iA); 00090 iA=iB; 00091 iB=Temp; 00092 } 00093 00094 /**************************************************************************/ 00098 const tSint random( const tSint iOutOf = 0 ); 00099 00100 /**************************************************************************/ 00101 const tSint n2lRandom( const tSint iOutOf = 0 ); 00102 00103 /**************************************************************************/ 00104 const tFloat n2lRandomPCent(); 00105 00106 /**************************************************************************/ 00107 void n2lDebug( const tString & iText, const tBool iNewLine=true ); 00108 00109 } // namespace n2l 00110 00111 #endif |