LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cException.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cException_H 00026 #define _n2l4_cException_H 00027 00028 #include "types.h" 00029 00030 namespace n2l 00031 { 00032 00037 class cException 00038 { 00039 public: 00040 cException( const tString &iCallSource = "Unknown Source", 00041 const tString &iMessage = "Unknown Exception", 00042 const tString &iType = "General Exception" ); 00043 virtual ~cException(); 00044 00045 virtual operator tString() const; 00046 00047 virtual void rethrow() const { throw *this; } 00048 00049 protected: 00050 00051 /* final */ virtual const tString &type() const; 00052 /* final */ virtual const tString &callSource() const; 00053 /* final */ virtual const tString &message() const; 00054 00055 private: 00056 tString mType; 00057 tString mCallSource; 00058 tString mMessage; 00059 00060 }; 00061 00062 } // namespace n2l 00063 00064 #endif |