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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cFramebufferDisplay.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cFramebufferDisplay_H 00026 #define _n2l4_cFramebufferDisplay_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "cDisplayCommonImp.h" 00031 00032 #include "cPixelFormat.h" 00033 #include "cSurfaceProperties.h" 00034 00035 namespace n2l 00036 { 00037 00038 class cFramebufferDisplay : public cDisplayCommonImp 00039 { 00040 public: 00041 cFramebufferDisplay( const tUint iWidth, 00042 const tUint iHeight, 00043 const tUbyte iBpp = 0, 00044 const tBool iDoubleBuffered = true, 00045 const tBool iResizeable = false, 00046 const tBool iFullScreen = false ); 00047 00048 cFramebufferDisplay( const cPixelFormat & iFormat, 00049 const cSurfaceProperties & iProperties ); 00050 00051 00052 virtual void resizeTo( const tVector2u & iNewSize ); 00053 00054 00055 virtual ~cFramebufferDisplay(); 00056 00058 virtual const tBool supportsRWBuffer() const; 00059 00061 virtual void * const aquireRWBuffer(); 00062 00064 virtual void releaseRWBuffer() const; 00065 00067 virtual void flip() const; 00068 00069 00070 private: 00071 cFramebufferDisplay(); 00072 00073 }; // class 00074 00075 } // namespace n2l 00076 00077 #endif |