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LibN2L-4 Library Code Reference

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cFramebufferDisplay.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cFramebufferDisplay_H
00026 #define _n2l4_cFramebufferDisplay_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "cDisplayCommonImp.h"
00031 
00032 #include "cPixelFormat.h"
00033 #include "cSurfaceProperties.h"
00034 
00035 namespace n2l
00036 {
00037 
00038     class cFramebufferDisplay : public cDisplayCommonImp
00039     {
00040     public:
00041         cFramebufferDisplay(    const tUint iWidth,
00042                                 const tUint iHeight,
00043                                 const tUbyte iBpp = 0,
00044                                 const tBool iDoubleBuffered = true,
00045                                 const tBool iResizeable = false,
00046                                 const tBool iFullScreen = false );
00047 
00048         cFramebufferDisplay(    const cPixelFormat & iFormat,
00049                                 const cSurfaceProperties & iProperties );
00050 
00051 
00052         virtual void resizeTo( const tVector2u & iNewSize );
00053 
00054 
00055         virtual ~cFramebufferDisplay();
00056 
00058         virtual const tBool supportsRWBuffer() const;
00059 
00061         virtual void * const aquireRWBuffer();
00062 
00064         virtual void releaseRWBuffer() const;
00065 
00067         virtual void flip() const;
00068         
00069 
00070     private:
00071         cFramebufferDisplay();
00072 
00073     }; // class
00074 
00075 } // namespace n2l
00076 
00077 #endif
©2012 Aaron Cameron