![[]](/images/special/trans.gif)
LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiACFactory.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "gui/cGuiACFactory.h" 00026 00027 #include "n2l/resourceManagement.h" 00028 00029 #include "gui/cGuiElement.h" 00030 #include "gui/cGuiACInt.h" 00031 00032 #include "n2l/dynVars.h" 00033 #include "n2l/vfs.h" 00034 00035 /******************************************************************************/ 00036 namespace n2l 00037 { 00038 00039 /**************************************************************************/ 00040 cGuiACFactory::cGuiACFactory() 00041 { 00042 } 00043 00044 /**************************************************************************/ 00045 cGuiACFactory::~cGuiACFactory() 00046 { 00047 } 00048 00049 /**************************************************************************/ 00050 const tBool cGuiACFactory::registerLoader( const tString &iHeader, 00051 const tLoaderDefMethod iMethod ) 00052 { 00053 tDefLoadMap::const_iterator i = mDefLoadMap.find(strToLower(iHeader)); 00054 if (i!=mDefLoadMap.end() && i->second!=iMethod) 00055 throw cDuplicateKeyException( "cGuiACFactory::registerLoader", 00056 "Two loaders tried to register the same type", iHeader ); 00057 mDefLoadMap[strToLower(iHeader)] = iMethod; 00058 return true; 00059 } 00060 00061 /**************************************************************************/ 00062 const cAutoPtr<cGuiACInt> cGuiACFactory::load( 00063 const cDynVar &iDef ) const 00064 { 00065 if (!iDef.isArray()) 00066 return load( *cResourceManager::getVfsNode( iDef ) ); 00067 00068 if (!iDef.keyExists("type")) 00069 throw cBadDataUseException( "cGuiACFactory::load(iDef)", 00070 "No type provided" ); 00071 00072 // Legacy load method 00073 if (iDef.keyExistsAsArray("data")) 00074 return load(iDef["data"], iDef["type"]); 00075 else 00076 return load(iDef, iDef["type"]); 00077 } 00078 00079 /**************************************************************************/ 00080 const cAutoPtr<cGuiACInt> cGuiACFactory::load( 00081 const cDynVar &iDef, const tString &iType ) const 00082 { 00083 tDefLoadMap::const_iterator i = mDefLoadMap.find(strToLower(iType)); 00084 if (i == mDefLoadMap.end()) 00085 throw cBadDataUseException( "cGuiACFactory::load(iDef,iType)", 00086 "Asked to load a type I have no knowledge of: " + iType ); 00087 return i->second(iDef); 00088 } 00089 00090 /**************************************************************************/ 00091 const cAutoPtr<cGuiACInt> cGuiACFactory::load( 00092 const cVfsNodeInterface &iNode ) const 00093 { 00094 if (!iNode.likeFile()) 00095 throw cBadDataUseException( "cGuiACFactory::load(iNode)", 00096 "Node is not like a file: " + iNode.name() ); 00097 00098 const tString FirstLine( iNode.firstLine() ); 00099 if (iNode.buffer().size()<=(iNode.firstLine().size()+1)) 00100 throw cParsingException( "cGuiACFactory::load(iNode)", 00101 "No data after header in file: " + iNode.name() ); 00102 00103 cDynVar def; 00104 def.unserialize( iNode.buffer().c_str()+FirstLine.size()+1 ); 00105 00106 try { 00107 return load( def, FirstLine ); 00108 } 00109 catch ( const cException &iE ) 00110 { 00111 throw cBadDataUseException( "cGuiACFactory::load(iDef)", 00112 "Failed inner load on file \"" + iNode.name() + "\" with " 00113 "exception: " + tString(iE) ); 00114 } 00115 } 00116 00117 } // namespace n2l |