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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiACIf.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "gui/cGuiACIf.h" 00026 00027 #include "gui/cGuiSEFactory.h" 00028 00029 /******************************************************************************/ 00030 namespace n2l 00031 { 00032 /**************************************************************************/ 00033 cGuiACIf::cGuiACIf() 00034 { 00035 init(); 00036 } 00037 00038 /**************************************************************************/ 00039 cGuiACIf::cGuiACIf( const cDynVar &iDef ) 00040 { 00041 init(); 00042 load( iDef ); 00043 } 00044 00045 /**************************************************************************/ 00046 cGuiACIf::~cGuiACIf() 00047 { 00048 } 00049 00050 /**************************************************************************/ 00051 void cGuiACIf::load( const cDynVar &iDef ) 00052 { 00053 cGuiACInt::load( iDef ); 00054 00055 { 00056 const tString Op = strToLower(iDef["op"]); 00057 if (Op == "<") mOp = Op_LessThan; 00058 else if (Op == ">") mOp = Op_GreaterThan; 00059 else if (Op == "==") mOp = Op_Equals; 00060 else if (Op == "!=") mOp = Op_Not; 00061 else mOp = Op_Equals; 00062 } 00063 00064 mKey = iDef.keyValueOr( "key", mKey ); 00065 00066 mValue = iDef.keyValueOr( "value", mValue ); 00067 00068 mAction = cGuiACFactory::current().load( iDef["action"] ); 00069 00070 if (iDef.keyExists("elseAction")) 00071 mElseAction = cGuiACFactory::current().load( iDef["elseAction"] ); 00072 } 00073 00074 /**************************************************************************/ 00075 const tBool cGuiACIf::preserveAction() const 00076 { 00077 return mAction.isSet() || mElseAction.isSet(); 00078 } 00079 00080 /**************************************************************************/ 00081 void cGuiACIf::execute( cGuiElement *const ioElement, 00082 const tGuiActionType iType, const cDynVar &iData ) 00083 { 00084 tBool ok = true; 00085 switch (mOp) { 00086 case Op_Equals: 00087 if (iData[mKey] != mValue) ok = false; 00088 break; 00089 00090 case Op_GreaterThan: 00091 if (iData[mKey] <= mValue) ok = false; 00092 break; 00093 00094 case Op_LessThan: 00095 if (iData[mKey] >= mValue) ok = false; 00096 break; 00097 00098 case Op_Not: 00099 if (iData[mKey] == mValue) ok = false; 00100 break; 00101 00102 default: 00103 throw cOutOfBoundsException( "cGuiACIf::execute", "" ); 00104 } 00105 00106 if (ok) { 00107 if (!mAction.isSet()) return; 00108 mAction->execute( ioElement, iType, iData ); 00109 if (!mAction->preserveAction()) mAction = 0; 00110 } else { 00111 if (!mElseAction.isSet()) return; 00112 mElseAction->execute( ioElement, iType, iData ); 00113 if (!mElseAction->preserveAction()) mElseAction = 0; 00114 } 00115 } 00116 00117 /**************************************************************************/ 00118 const cAutoPtr<cGuiACInt> cGuiACIf::clone() const 00119 { 00120 cAutoPtr<cGuiACIf> newElement( new cGuiACIf ); 00121 cloneInto( newElement ); 00122 return newElement; 00123 } 00124 00125 /**************************************************************************/ 00126 void cGuiACIf::cloneInto( const cAutoPtr<cGuiACIf> &ioElement ) const 00127 { 00128 cGuiACInt::cloneInto( ioElement ); 00129 ioElement->mOp = mOp; 00130 ioElement->mKey = mKey; 00131 ioElement->mValue = mValue; 00132 00133 if (mAction.isSet()) 00134 ioElement->mAction = mAction->clone(); 00135 else 00136 ioElement->mAction = 0; 00137 00138 if (mElseAction.isSet()) 00139 ioElement->mElseAction = mElseAction->clone(); 00140 else 00141 ioElement->mElseAction = 0; 00142 } 00143 00144 /**************************************************************************/ 00145 void cGuiACIf::init() 00146 { 00147 mOp = Op_Equals; 00148 mKey = ""; 00149 mValue = true; 00150 lockPreserveAction( true ); 00151 } 00152 00153 } |