![[]](/images/special/trans.gif)
LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiACInt.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "gui/cGuiACInt.h" 00026 00027 /******************************************************************************/ 00028 namespace n2l 00029 { 00030 00031 /**************************************************************************/ 00032 cGuiACInt::cGuiACInt() 00033 { 00034 init(); 00035 } 00036 00037 /**************************************************************************/ 00038 cGuiACInt::cGuiACInt( const cDynVar &iDef ) 00039 { 00040 init(); 00041 load( iDef ); 00042 } 00043 00044 /**************************************************************************/ 00045 cGuiACInt::~cGuiACInt() 00046 { 00047 } 00048 00049 /**************************************************************************/ 00050 void cGuiACInt::load( const cDynVar &iDef ) 00051 { 00052 mPreserveAction = iDef.keyValueOr("preserveAction", mPreserveAction ); 00053 } 00054 00055 /**************************************************************************/ 00056 void cGuiACInt::preserveAction( const tBool iValue ) 00057 { 00058 if (mLockPreserveAction) 00059 throw cUnsupportedMethodException( 00060 "cGuiACInt::preserveAction", 00061 "Preserve action is read only for this instance" ); 00062 mPreserveAction = iValue; 00063 } 00064 00065 00066 /**************************************************************************/ 00067 const tBool cGuiACInt::preserveAction() const 00068 { 00069 return mPreserveAction; 00070 } 00071 00072 /**************************************************************************/ 00073 const tBool cGuiACInt::lockPreserveAction() const 00074 { 00075 return mLockPreserveAction; 00076 } 00077 00078 /**************************************************************************/ 00079 void cGuiACInt::cloneInto( const cAutoPtr<cGuiACInt> &ioElement ) const 00080 { 00081 ioElement->mPreserveAction = mPreserveAction; 00082 ioElement->mLockPreserveAction = mLockPreserveAction; 00083 } 00084 00085 /**************************************************************************/ 00086 void cGuiACInt::lockPreserveAction( const tBool iValue ) 00087 { 00088 mLockPreserveAction = iValue; 00089 } 00090 00091 /**************************************************************************/ 00092 void cGuiACInt::init() 00093 { 00094 mPreserveAction = true; 00095 mLockPreserveAction = false; 00096 } 00097 00098 } // namespace n2l |