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LibN2L-4 Library Code Reference

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cGuiACPlaySound.cpp

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #include "gui/cGuiACPlaySound.h"
00026 
00027 #include "gui/cGuiSEFactory.h"
00028 
00029 #include "resourceManagement/cResourceManager.h"
00030 
00031 /******************************************************************************/
00032 namespace n2l
00033 {
00034     /**************************************************************************/
00035     cGuiACPlaySound::cGuiACPlaySound()
00036     {
00037         init();
00038     }
00039 
00040     /**************************************************************************/
00041     cGuiACPlaySound::cGuiACPlaySound( const cDynVar &iDef )
00042     {
00043         init();
00044         load( iDef );
00045     }
00046 
00047     /**************************************************************************/
00048     cGuiACPlaySound::~cGuiACPlaySound()
00049     {
00050     }
00051 
00052     /**************************************************************************/
00053     void cGuiACPlaySound::load( const cDynVar &iDef )
00054     {
00055         cGuiACInt::load( iDef );
00056 
00057         if (!iDef.keyExists("sound"))
00058             throw cBadDataUseException( "cGuiACPlaySound::load",
00059                 "No sound provided." );
00060 
00061         if (iDef.keyExistsAsArray("sound"))
00062             mSound = new cGuiSound( iDef["sound"] );
00063         else
00064             mSound = cResourceManager::get<cGuiSound>( iDef["sound"] );
00065     }
00066 
00067     /**************************************************************************/
00068     void cGuiACPlaySound::execute( cGuiElement *const ioElement,
00069         const tGuiActionType iType, const cDynVar &iData )
00070     {
00071         mSound->play();
00072     }
00073 
00074     /**************************************************************************/
00075     const cAutoPtr<cGuiACInt> cGuiACPlaySound::clone() const
00076     {
00077         cAutoPtr<cGuiACPlaySound> newElement( new cGuiACPlaySound );
00078         cloneInto( newElement );
00079         return newElement;
00080     }
00081 
00082     /**************************************************************************/
00083     void cGuiACPlaySound::cloneInto(
00084         const cAutoPtr<cGuiACPlaySound> &ioElement ) const
00085     {
00086         cGuiACInt::cloneInto( ioElement );
00087         ioElement->mSound = mSound;
00088     }
00089 
00090     /**************************************************************************/
00091     void cGuiACPlaySound::init()
00092     {
00093     }
00094 
00095 }
©2012 Aaron Cameron