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LibN2L-4 Library Code Reference

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cGuiACValCallback.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiACValCallback_H
00026 #define _n2l4_cGuiACValCallback_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "gui/types.h"
00031 #include "gui/cGuiACInt.h"
00032 
00033 namespace n2l
00034 {
00035     class cGuiElement;
00036 
00037     /**************************************************************************/
00038     template <void (*TCallback)(cGuiElement * const i_ioElement,
00039         const tGuiActionType iType, const tActionData &iData,
00040         const cDynVar &iVal ) >
00041     class cGuiACValCallback : public cGuiACInt
00042     {
00043     public:
00044         cGuiACValCallback( const cDynVar &iParam ) :
00045             mParam( iParam )
00046         {           
00047         }
00048         virtual ~cGuiACValCallback() {}
00049 
00050         virtual void execute( cGuiElement * const i_ioElement,
00051             const tGuiActionType iType, const tActionData &iData )
00052         {
00053             TCallback(i_ioElement,iType,iData,mParam);
00054         }
00055 
00056         virtual const cAutoPtr<cGuiACInt> clone() const
00057         {
00058             cAutoPtr<cGuiACValCallback<TCallback> > newElement =
00059                 new cGuiACValCallback<TCallback>;
00060             cloneInto( newElement );
00061             return newElement;
00062         }
00063 
00064     protected:
00065         virtual void cloneInto(
00066             const cAutoPtr<cGuiACValCallback<TCallback> > 
00067             &ioElement ) const
00068         {
00069             ioElement->mParam = mParam;
00070         }
00071 
00072     private:
00073         cDynVar mParam;
00074 
00075         cGuiACValCallback() {}
00076 
00077     }; // class
00078 
00079 } // namespace n2l
00080 
00081 #endif
©2012 Aaron Cameron