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LibN2L-4 Library Code Reference

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cGuiInteractive.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiInteractive_H
00026 #define _n2l4_cGuiInteractive_H
00027 
00028 #include "n2l/n2l.h"
00029 #include "n2l/events.h"
00030 
00031 #include "gui/types.h"
00032 #include "gui/cGuiElement.h"
00033 
00034 namespace n2l
00035 {
00036     class cGuiCanvas;
00037 
00040     class cGuiInteractive : public cGuiElement
00041     {
00042     public:
00043         cGuiInteractive();
00044         cGuiInteractive( const cDynVar &iDef );
00045         virtual ~cGuiInteractive();
00046 
00047         virtual void systemEvent( const cAutoPtr<const cEventInterface> & i_iEvent );
00048         virtual void systemEventOutside( const cAutoPtr<const cEventInterface> & i_iEvent );
00049         virtual const tBool focus() const;
00050         virtual void focus( const tBool iFocus );
00051 
00052         virtual void load( const cDynVar &iDef );
00053 
00057         virtual const cAutoPtr<cGuiElement> clone() const;
00058 
00059     protected:
00060 
00064         inline const tBool isOver() const { return mmMouseIsOver; }
00065 
00069         inline const tBool isDown() const { return mmLastClickButton!=MouseButton_Unknown; }
00070 
00074         virtual void cloneInto( const cAutoPtr<cGuiInteractive> & i_ioElement ) const;
00075 
00078         virtual void mouseClickAt( const cMouseButtonEvent & iClick );
00079 
00084         virtual void mouseClickOutside( const cMouseButtonEvent & iClick );
00085 
00088         virtual void mouseMove( const tGuiPos & iPos );
00089 
00092         virtual void keystroke( const cKeyEvent &iEvent );
00093 
00098         virtual void mouseMoveOutside(  const tGuiPos & iPos );
00099 
00100 
00103         virtual const tBool collides( const tGuiPos & iPos ) const;
00104 
00105 
00112         virtual void addExtraOverData( tActionData & oData );
00113         virtual void addExtraOutData( tActionData & oData );
00114         virtual void addExtraPressedData( tActionData & oData );
00115         virtual void addExtraReleasedData( tActionData & oData );
00116         virtual void addExtraClickedData( tActionData & oData );
00117         virtual void addExtraKeyData( tActionData & oData );
00118         virtual void addExtraFocusData( tActionData & oData );
00119 
00120     private:
00121         mutable tBool           mmMouseIsOver;
00122         mutable tMouseButton    mmLastClickButton;
00123 
00124     }; // class cGuiCanvas
00125 
00126 } // namespace n2l
00127 
00128 #endif
©2012 Aaron Cameron