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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiInteractive.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiInteractive_H 00026 #define _n2l4_cGuiInteractive_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/events.h" 00030 00031 #include "gui/types.h" 00032 #include "gui/cGuiElement.h" 00033 00034 namespace n2l 00035 { 00036 class cGuiCanvas; 00037 00040 class cGuiInteractive : public cGuiElement 00041 { 00042 public: 00043 cGuiInteractive(); 00044 cGuiInteractive( const cDynVar &iDef ); 00045 virtual ~cGuiInteractive(); 00046 00047 virtual void systemEvent( const cAutoPtr<const cEventInterface> & i_iEvent ); 00048 virtual void systemEventOutside( const cAutoPtr<const cEventInterface> & i_iEvent ); 00049 virtual const tBool focus() const; 00050 virtual void focus( const tBool iFocus ); 00051 00052 virtual void load( const cDynVar &iDef ); 00053 00057 virtual const cAutoPtr<cGuiElement> clone() const; 00058 00059 protected: 00060 00064 inline const tBool isOver() const { return mmMouseIsOver; } 00065 00069 inline const tBool isDown() const { return mmLastClickButton!=MouseButton_Unknown; } 00070 00074 virtual void cloneInto( const cAutoPtr<cGuiInteractive> & i_ioElement ) const; 00075 00078 virtual void mouseClickAt( const cMouseButtonEvent & iClick ); 00079 00084 virtual void mouseClickOutside( const cMouseButtonEvent & iClick ); 00085 00088 virtual void mouseMove( const tGuiPos & iPos ); 00089 00092 virtual void keystroke( const cKeyEvent &iEvent ); 00093 00098 virtual void mouseMoveOutside( const tGuiPos & iPos ); 00099 00100 00103 virtual const tBool collides( const tGuiPos & iPos ) const; 00104 00105 00112 virtual void addExtraOverData( tActionData & oData ); 00113 virtual void addExtraOutData( tActionData & oData ); 00114 virtual void addExtraPressedData( tActionData & oData ); 00115 virtual void addExtraReleasedData( tActionData & oData ); 00116 virtual void addExtraClickedData( tActionData & oData ); 00117 virtual void addExtraKeyData( tActionData & oData ); 00118 virtual void addExtraFocusData( tActionData & oData ); 00119 00120 private: 00121 mutable tBool mmMouseIsOver; 00122 mutable tMouseButton mmLastClickButton; 00123 00124 }; // class cGuiCanvas 00125 00126 } // namespace n2l 00127 00128 #endif |