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LibN2L-4 Library Code Reference

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cGuiLabel.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiLabel_H
00026 #define _n2l4_cGuiLabel_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "gui/types.h"
00031 #include "gui/cGuiElement.h"
00032 #include "gui/cGuiTextStyle.h"
00033 
00034 namespace n2l
00035 {
00036     class cVfsNodeInterface;
00037     class cDynVar;
00038 
00042     class cGuiLabel : public cGuiElement
00043     {
00044     public:
00045         cGuiLabel();
00046         cGuiLabel( const cVfsNodeInterface & iNode );
00047         cGuiLabel( const cDynVar & iDefinition );
00048         virtual ~cGuiLabel();
00049 
00050         virtual void load( const cVfsNodeInterface & iNode );
00051         virtual void load( const cDynVar & iDefinition );
00052 
00053         virtual void draw() const;
00054 
00055         virtual void label( const tString & iLabel );
00056         virtual const tString & label() const;
00057 
00058         virtual void textStyle( const cGuiTextStyle & iStyle );
00059         virtual cGuiTextStyle &textStyle() { return mTextStyle; }
00060 
00061         virtual const cGuiTextStyle &textStyle() const { return mTextStyle; }
00062 
00063         virtual const cAutoPtr<cGuiElement> clone() const;
00064 
00065         virtual void prop( const tString &iName, const cDynVar &iVal,
00066             const tString &iInnerKey = "" );
00067 
00068         virtual const cDynVar prop( const tString &iName,
00069             const tString &iInnerKey = "" ) const;
00070 
00071     protected:
00072         virtual void cloneInto( const cAutoPtr<cGuiLabel> & i_ioElement ) const;
00073 
00074     private:
00075         cGuiTextStyle mTextStyle;
00076         tString mLabel;
00077 
00078 #       ifdef N2L_PASSIVE_GUI_REG
00079             static tBool smRegistered;
00080 #       endif
00081      }; // class cGuiCanvas
00082 
00083 } // namespace n2l
00084 
00085 #endif
©2012 Aaron Cameron