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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiLabel.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiLabel_H 00026 #define _n2l4_cGuiLabel_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "gui/types.h" 00031 #include "gui/cGuiElement.h" 00032 #include "gui/cGuiTextStyle.h" 00033 00034 namespace n2l 00035 { 00036 class cVfsNodeInterface; 00037 class cDynVar; 00038 00042 class cGuiLabel : public cGuiElement 00043 { 00044 public: 00045 cGuiLabel(); 00046 cGuiLabel( const cVfsNodeInterface & iNode ); 00047 cGuiLabel( const cDynVar & iDefinition ); 00048 virtual ~cGuiLabel(); 00049 00050 virtual void load( const cVfsNodeInterface & iNode ); 00051 virtual void load( const cDynVar & iDefinition ); 00052 00053 virtual void draw() const; 00054 00055 virtual void label( const tString & iLabel ); 00056 virtual const tString & label() const; 00057 00058 virtual void textStyle( const cGuiTextStyle & iStyle ); 00059 virtual cGuiTextStyle &textStyle() { return mTextStyle; } 00060 00061 virtual const cGuiTextStyle &textStyle() const { return mTextStyle; } 00062 00063 virtual const cAutoPtr<cGuiElement> clone() const; 00064 00065 virtual void prop( const tString &iName, const cDynVar &iVal, 00066 const tString &iInnerKey = "" ); 00067 00068 virtual const cDynVar prop( const tString &iName, 00069 const tString &iInnerKey = "" ) const; 00070 00071 protected: 00072 virtual void cloneInto( const cAutoPtr<cGuiLabel> & i_ioElement ) const; 00073 00074 private: 00075 cGuiTextStyle mTextStyle; 00076 tString mLabel; 00077 00078 # ifdef N2L_PASSIVE_GUI_REG 00079 static tBool smRegistered; 00080 # endif 00081 }; // class cGuiCanvas 00082 00083 } // namespace n2l 00084 00085 #endif |