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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiModelView.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiModelView_H 00026 #define _n2l4_cGuiModelView_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "gui/types.h" 00031 #include "gui/cGuiElement.h" 00032 00033 /******************************************************************************/ 00034 namespace n2l 00035 { 00036 class cVfsNodeInterface; 00037 class cDynVar; 00038 class cRVisualTriMesh; 00039 class cGLTexture; 00040 class cRProjectionInterface; 00041 class cRFreeCamera; 00042 class cGuiFill; 00043 00044 /**************************************************************************/ 00048 class cGuiModelView : public cGuiElement 00049 { 00050 public: 00051 typedef enum { 00052 CameraMode_Auto, 00053 CameraMode_Manual, 00054 00055 CameraMode_NumCameraModes 00056 } tCameraMode; 00057 00058 cGuiModelView(); 00059 cGuiModelView( const cVfsNodeInterface & iNode ); 00060 cGuiModelView( const cDynVar & iDefinition ); 00061 virtual ~cGuiModelView(); 00062 00063 virtual void load( const cVfsNodeInterface & iNode ); 00064 virtual void load( const cDynVar & iDefinition ); 00065 00066 virtual void update( const tUint iTimePassed ); 00067 00068 virtual void draw() const; 00069 00070 virtual const cAutoPtr<const cRVisualTriMesh> &model() const { 00071 return mMesh; 00072 } 00073 00074 virtual void mesh( const cAutoPtr<const cRVisualTriMesh> &iMesh ); 00075 inline virtual void model( 00076 const cAutoPtr<const cRVisualTriMesh> &iMesh ) { 00077 mesh(iMesh); 00078 } 00079 virtual void texture( const cAutoPtr<const cGLTexture> &iTexture ); 00080 00081 virtual void meshTrans( const tMatrix44f &iTrans ); 00082 virtual const tMatrix44f &meshTrans() const { return mMeshTrans; } 00083 00084 virtual const cAutoPtr<cGuiElement> clone() const; 00085 00086 static const cAutoPtr<cGuiElement> loadNew( const cDynVar &iDef ); 00087 00088 virtual void prop( const tString &iName, const cDynVar &iVal, 00089 const tString &iInnerKey = "" ); 00090 virtual const cDynVar prop( const tString &iName, 00091 const tString &iInnerKey = "" ) const; 00092 00093 protected: 00094 virtual void cloneInto( 00095 const cAutoPtr<cGuiModelView> &i_ioElement ) const; 00096 00097 private: 00098 cAutoPtr<const cRVisualTriMesh> mMesh; 00099 tMatrix44f mMeshTrans; 00100 00101 tVector3f mMeshDim; 00102 cAutoPtr<const cGLTexture> mTexture; 00103 00104 cAutoPtr<cRProjectionInterface> mPerProj; 00105 cAutoPtr<cRFreeCamera> mCamera; 00106 00107 tUint mCamVersion; 00108 tBool mNeedsUpdate; 00109 00110 cAutoPtr<cGuiFill> mFill; 00111 00112 tCameraMode mCamMode; 00113 00114 cAutoPtr<cGLTexture> mRender; 00115 00116 cGuiModelView( const cGuiModelView & ); 00117 void init(); 00118 00119 }; 00120 00121 } // namespace n2l 00122 00123 #endif |