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LibN2L-4 Library Code Reference

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cGuiParamCallbackAction.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiParamCallbackAction_H
00026 #define _n2l4_cGuiParamCallbackAction_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "gui/types.h"
00031 #include "gui/cGuiACInt.h"
00032 
00033 namespace n2l
00034 {
00035     class cGuiElement;
00036 
00037     /**************************************************************************/
00038     template <void (*TCallback)(cGuiElement * const i_ioElement,
00039         const tGuiActionType iType, const tActionData &iData,
00040         void *ioParam) >
00041     class cGuiParamCallbackAction : public cGuiACInt
00042     {
00043     public:
00044         cGuiParamCallbackAction( void *ioParam ) : mParam( ioParam )
00045         {}
00046 
00047         virtual ~cGuiParamCallbackAction() {}
00048 
00049         virtual void execute( cGuiElement * const i_ioElement,
00050             const tGuiActionType iType, const tActionData & iData )
00051         {
00052             TCallback(i_ioElement,iType,iData,mParam);
00053         }
00054 
00055         virtual const cAutoPtr<cGuiACInt> clone() const
00056         {
00057             cAutoPtr<cGuiParamCallbackAction<TCallback> > newElement =
00058                 new cGuiParamCallbackAction<TCallback>;
00059             cloneInto( newElement );
00060             return newElement;
00061         }
00062 
00063     protected:
00064         virtual void cloneInto(
00065             const cAutoPtr<cGuiParamCallbackAction<TCallback> > 
00066             &ioElement ) const
00067         {
00068             ioElement->mParam = mParam;
00069         }
00070 
00071     private:
00072         void *mParam;
00073 
00074         cGuiParamCallbackAction() {}
00075 
00076     }; // class
00077 
00078 } // namespace n2l
00079 
00080 #endif
©2012 Aaron Cameron