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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiProgressBar.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "gui/cGuiProgressBar.h" 00026 00027 #include "n2l/dynVars.h" 00028 #include "n2l/resourceManagement.h" 00029 00030 namespace n2l 00031 { 00032 00033 /**************************************************************************/ 00034 cGuiProgressBar::cGuiProgressBar() : 00035 mValue(0.0f), 00036 mLabel("") 00037 { 00038 } 00039 00040 /**************************************************************************/ 00041 cGuiProgressBar::cGuiProgressBar( const cVfsNodeInterface &iNode ) : 00042 mValue(0.0f), 00043 mLabel("") 00044 { 00045 load( iNode ); 00046 } 00047 00048 /**************************************************************************/ 00049 cGuiProgressBar::cGuiProgressBar( const cDynVar &iDefinition ) : 00050 mValue(0.0f), 00051 mLabel("") 00052 { 00053 load( iDefinition ); 00054 } 00055 00056 /**************************************************************************/ 00057 cGuiProgressBar::~cGuiProgressBar() 00058 { 00059 } 00060 00061 /**************************************************************************/ 00062 void cGuiProgressBar::load( const cVfsNodeInterface &iNode ) 00063 { 00064 // load( iDefinition ); 00065 } 00066 00067 /**************************************************************************/ 00068 void cGuiProgressBar::load( const cDynVar &iDefinition ) 00069 { 00070 00071 } 00072 00073 /**************************************************************************/ 00074 void cGuiProgressBar::fill( const tState iState, const tProp iProp, 00075 const cGuiFill &iFill ) 00076 { 00077 if (iProp<0 || iProp>=Prop_NumProps) 00078 throw cOutOfBoundsException( "cGuiProgressBar::fill", 00079 "Property out of range" ); 00080 mFills[iProp] = iFill; 00081 } 00082 00083 /**************************************************************************/ 00084 void cGuiProgressBar::value( const tValue &iValue ) 00085 { 00086 mValue = n2l_max(0.0f, n2l_min(iValue,1.0f)); 00087 } 00088 00089 /**************************************************************************/ 00090 const cGuiProgressBar::tValue & cGuiProgressBar::value() const 00091 { 00092 return mValue; 00093 } 00094 00095 /**************************************************************************/ 00096 void cGuiProgressBar::label( const tString &iText ) 00097 { 00098 mLabel = iText; 00099 } 00100 00101 /**************************************************************************/ 00102 const tString & cGuiProgressBar::label() const 00103 { 00104 return mLabel; 00105 } 00106 00107 /**************************************************************************/ 00108 void cGuiProgressBar::labelStyle( const cGuiTextStyle &iStyle ) 00109 { 00110 mLabelStyle = iStyle; 00111 } 00112 00113 /**************************************************************************/ 00114 void cGuiProgressBar::draw() const 00115 { 00116 mFills[Prop_Gutter].draw(mPos, mSize); 00117 mFills[Prop_Bar].draw(mPos, tGuiPos(mSize.x()*mValue,mSize.y()) ); 00118 mLabelStyle.draw( innerPos(),innerSize(),mLabel ); 00119 } 00120 00121 /**************************************************************************/ 00122 const cAutoPtr<cGuiElement> cGuiProgressBar::loadNew( const cDynVar &iDef ) 00123 { 00124 return new cGuiProgressBar(iDef); 00125 } 00126 00127 } // namespace n2l |