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LibN2L-4 Library Code Reference

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cGuiProgressBar.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiProgressBar_H
00026 #define _n2l4_cGuiProgressBar_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "gui/cGuiFill.h"
00031 #include "gui/cGuiTextStyle.h"
00032 
00033 #include "gui/cGuiElement.h"
00034 
00035 /******************************************************************************/
00036 namespace n2l
00037 {
00038 
00039     class cVfsNodeInterface;
00040     class cDynVar;
00041 
00044     class cGuiProgressBar : public cGuiElement
00045     {
00046     public:
00047         typedef enum {
00048             State_Normal,
00049             
00050             State_NumStates
00051         } tState;
00052 
00053         typedef enum {
00054             Prop_Gutter,
00055             Prop_Bar,
00056 
00057             Prop_NumProps
00058         } tProp;
00059 
00060         typedef tFloat  tValue;
00061 
00062         cGuiProgressBar();
00063         cGuiProgressBar( const cVfsNodeInterface &iNode );
00064         cGuiProgressBar( const cDynVar &iDefinition );
00065         virtual ~cGuiProgressBar();
00066 
00067         virtual void load( const cVfsNodeInterface &iNode );
00068         virtual void load( const cDynVar &iDefinition );
00069 
00070         virtual void fill( const tState iState, const tProp iProp,
00071             const cGuiFill &iFill );
00072 
00073         virtual void value( const tValue &iValue );
00074         virtual const tValue & value() const;
00075 
00076         virtual void label( const tString &iText );
00077         virtual const tString &label() const;
00078 
00079         virtual void labelStyle( const cGuiTextStyle &iStyle );
00080 
00081         virtual void draw() const;
00082 
00083         virtual const cAutoPtr<cGuiElement> clone() const;
00084 
00085         static const cAutoPtr<cGuiElement> loadNew( const cDynVar &iDef );
00086 
00087     protected:
00088         virtual void cloneInto(
00089             const cAutoPtr<cGuiProgressBar> &i_ioElement ) const;
00090 
00091     private:
00092         tValue mValue;
00093         tString mLabel;
00094 
00095         cGuiTextStyle mLabelStyle;
00096         cGuiFill mFills[Prop_NumProps];
00097 
00098      }; // class 
00099 
00100 } // namespace n2l
00101 
00102 #endif
©2012 Aaron Cameron