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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiProgressBar.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiProgressBar_H 00026 #define _n2l4_cGuiProgressBar_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "gui/cGuiFill.h" 00031 #include "gui/cGuiTextStyle.h" 00032 00033 #include "gui/cGuiElement.h" 00034 00035 /******************************************************************************/ 00036 namespace n2l 00037 { 00038 00039 class cVfsNodeInterface; 00040 class cDynVar; 00041 00044 class cGuiProgressBar : public cGuiElement 00045 { 00046 public: 00047 typedef enum { 00048 State_Normal, 00049 00050 State_NumStates 00051 } tState; 00052 00053 typedef enum { 00054 Prop_Gutter, 00055 Prop_Bar, 00056 00057 Prop_NumProps 00058 } tProp; 00059 00060 typedef tFloat tValue; 00061 00062 cGuiProgressBar(); 00063 cGuiProgressBar( const cVfsNodeInterface &iNode ); 00064 cGuiProgressBar( const cDynVar &iDefinition ); 00065 virtual ~cGuiProgressBar(); 00066 00067 virtual void load( const cVfsNodeInterface &iNode ); 00068 virtual void load( const cDynVar &iDefinition ); 00069 00070 virtual void fill( const tState iState, const tProp iProp, 00071 const cGuiFill &iFill ); 00072 00073 virtual void value( const tValue &iValue ); 00074 virtual const tValue & value() const; 00075 00076 virtual void label( const tString &iText ); 00077 virtual const tString &label() const; 00078 00079 virtual void labelStyle( const cGuiTextStyle &iStyle ); 00080 00081 virtual void draw() const; 00082 00083 virtual const cAutoPtr<cGuiElement> clone() const; 00084 00085 static const cAutoPtr<cGuiElement> loadNew( const cDynVar &iDef ); 00086 00087 protected: 00088 virtual void cloneInto( 00089 const cAutoPtr<cGuiProgressBar> &i_ioElement ) const; 00090 00091 private: 00092 tValue mValue; 00093 tString mLabel; 00094 00095 cGuiTextStyle mLabelStyle; 00096 cGuiFill mFills[Prop_NumProps]; 00097 00098 }; // class 00099 00100 } // namespace n2l 00101 00102 #endif |