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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiSButton.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiSButton_H 00026 #define _n2l4_cGuiSButton_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "gui/types.h" 00031 #include "gui/cGuiInteractive.h" 00032 00033 #include "gui/cGuiFill.h" 00034 #include "gui/cGuiTextStyle.h" 00035 00036 namespace n2l 00037 { 00038 class cDynVar; 00039 class cVfsNodeInterface; 00040 00041 /**************************************************************************/ 00046 class cGuiSButton : public cGuiInteractive 00047 { 00048 public: 00049 typedef enum { 00050 Type_Push, 00051 Type_Toggle, 00052 00053 Type_NumTypes 00054 } tType; 00055 00056 cGuiSButton(); 00057 cGuiSButton( const cVfsNodeInterface &iNode ); 00058 cGuiSButton( const cDynVar &iDef ); 00059 00060 virtual ~cGuiSButton(); 00061 00062 virtual void load( const cVfsNodeInterface &iNode ); 00063 virtual void load( const cDynVar &iDef ); 00064 00065 virtual void draw() const; 00066 00067 virtual void fill( const cGuiFill &iFill ); 00068 virtual const cGuiFill &fill() const; 00069 00070 virtual void label( const tString & iLabel ); 00071 virtual const tString &label() const; 00072 00073 virtual void textStyle( const cGuiTextStyle &iStyle ); 00074 virtual const cGuiTextStyle &textStyle() const; 00075 00076 virtual void type( const tType iType ); 00077 virtual const tType type() const; 00078 00079 virtual void toggledOn( const tBool iToggled ); 00080 virtual const tBool toggledOn() const; 00081 00082 virtual void enabled( const tBool iEnabled ); 00083 virtual const tBool enabled() const; 00084 00085 virtual void setAccel( const tKey &iKey, const tKeyMods &iMods ); 00086 virtual void clearAccel(); 00087 00088 virtual void prop( const tString &iName, const cDynVar &iVal, 00089 const tString &iInnerKey = "" ); 00090 virtual const cDynVar prop( const tString &iName, 00091 const tString &iInnerKey = "" ) const; 00092 00093 virtual const cAutoPtr<cGuiElement> clone() const; 00094 00095 friend class cGuiSButtonSelectBox; 00096 00097 protected: 00098 tString mLabel; 00099 00100 cGuiFill mFill; 00101 cGuiTextStyle mTextStyle; 00102 00103 tType mType; 00104 tBool mToggledOn; 00105 tBool mEnabled; 00106 00109 tBool mUseAccel; 00110 tKey mKey; 00111 tKeyMods mKeyMod; 00112 00113 virtual void cloneInto( 00114 const cAutoPtr<cGuiSButton> &ioElement ) const; 00115 00116 virtual void addExtraClickedData( tActionData & oData ); 00117 virtual void addExtraOverData( tActionData &oData ); 00118 virtual void addExtraOutData( tActionData &oData ); 00119 virtual void addExtraPressedData( tActionData &oData ); 00120 virtual void addExtraReleasedData( tActionData &oData ); 00121 virtual void addExtraDisabledData( tActionData &oData ); 00122 00123 private: 00124 # ifdef N2L_PASSIVE_GUI_REG 00125 static tBool smRegistered; 00126 # endif 00127 00128 void boundCheckType( const tType iType ) const; 00129 00133 void reset(); 00134 00135 // Callbacks 00136 static void clickedCallback( cGuiElement *const i_ioElement, 00137 const tGuiActionType iType, const tActionData &iData ); 00138 00139 static void keystrokeCallback( cGuiElement *const i_ioElement, 00140 const tGuiActionType iType, const tActionData &iData ); 00141 00142 }; // class 00143 00144 } // namespace n2l 00145 00146 #endif |