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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiSEAutoscroll.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "gui/cGuiSEAutoscroll.h" 00026 00027 #include "gui/cGuiTextDisplay.h" 00028 00029 namespace n2l 00030 { 00031 /**************************************************************************/ 00032 cGuiSEAutoscroll::cGuiSEAutoscroll() 00033 { 00034 init(); 00035 } 00036 00037 /**************************************************************************/ 00038 cGuiSEAutoscroll::cGuiSEAutoscroll( const cDynVar &iDef ) 00039 { 00040 init(); 00041 load( iDef ); 00042 } 00043 00044 /**************************************************************************/ 00045 cGuiSEAutoscroll::cGuiSEAutoscroll( const tString &iName ) : 00046 cGuiSEInt( iName ) 00047 { 00048 init(); 00049 } 00050 00051 /**************************************************************************/ 00052 cGuiSEAutoscroll::~cGuiSEAutoscroll() 00053 { 00054 } 00055 00056 /**************************************************************************/ 00057 void cGuiSEAutoscroll::load( const cDynVar &iDef ) 00058 { 00059 cGuiSEInt::load( iDef ); 00060 } 00061 00062 /**************************************************************************/ 00063 void cGuiSEAutoscroll::lifespan( const tUint &iLifespan ) 00064 { 00065 mLifespan = iLifespan; 00066 } 00067 00068 /**************************************************************************/ 00069 void cGuiSEAutoscroll::textToScroll( const tString &iText ) 00070 { 00071 tUint words(0); 00072 tUint lastWordOffset = 0; 00073 while (tString::npos != 00074 (lastWordOffset = iText.find(' ',lastWordOffset))) 00075 { 00076 ++words; 00077 ++lastWordOffset; 00078 } 00079 mSlideTime = n2lMax(tUint(3000),484 * words); 00080 mLifespan = mStartWait + mSlideTime; 00081 } 00082 00083 /**************************************************************************/ 00084 const tBool cGuiSEAutoscroll::actOn( cGuiElement *const ioElement, 00085 const tUint iTimePassed ) 00086 { 00087 if (!alive()) return false; 00088 00089 cGuiTextDisplay *tmp = dynamic_cast<cGuiTextDisplay *>(ioElement); 00090 if (!tmp) throw cBadDataUseException( "cGuiSEAutoscroll::actOn", 00091 "Special effect attached to incompatible element." ); 00092 00093 if (!mLifespan) 00094 textToScroll( tmp->text() ); 00095 00096 mLifespan -= n2lMin( mLifespan, iTimePassed ); 00097 mStartWait -= n2lMin( mStartWait, iTimePassed ); 00098 00099 if (mStartWait) return alive(); 00100 00101 mSlideTime -= n2lMin( mSlideTime, iTimePassed ); 00102 00103 if (!mSlideTime) return alive(); 00104 00105 const tFloat Seconds = iTimePassed/1000.0f; 00106 00107 mSlideVal += mSlideRate*Seconds; 00108 tmp->lineOffset( tUint(mSlideVal) ); 00109 00110 return alive(mLifespan); 00111 } 00112 00113 /**************************************************************************/ 00114 const cAutoPtr<cGuiSEInt> cGuiSEAutoscroll::clone() const 00115 { 00116 cAutoPtr<cGuiSEAutoscroll> tmp = new cGuiSEAutoscroll; 00117 cloneInto( tmp ); 00118 return tmp; 00119 } 00120 00121 /**************************************************************************/ 00122 void cGuiSEAutoscroll::cloneInto( 00123 const cAutoPtr<cGuiSEAutoscroll> &ioElement ) const 00124 { 00125 cGuiSEInt::cloneInto( ioElement ); 00126 00127 ioElement->mLifespan = mLifespan; 00128 ioElement->mStartWait = mStartWait; 00129 ioElement->mSlideTime = mSlideTime; 00130 ioElement->mSlideRate = mSlideRate; 00131 ioElement->mSlideVal = mSlideVal; 00132 } 00133 00134 /**************************************************************************/ 00135 void cGuiSEAutoscroll::init() 00136 { 00137 mLifespan = 0; 00138 mStartWait = 3000; 00139 mSlideTime = 10000; 00140 mSlideRate = .5f; 00141 mSlideVal = .0f; 00142 } 00143 00144 } // namespace n2l |