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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiSEColourTrans.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 00026 #ifndef _n2l4_cGuiSEColourTrans_h 00027 #define _n2l4_cGuiSEColourTrans_h 00028 00029 #include "n2l/n2l.h" 00030 #include "n2l/geometry.h" 00031 00032 #include "materials/cColour.h" 00033 00034 #include "gui/cGuiSEInt.h" 00035 00036 #include <vector> 00037 using std::vector; 00038 00039 /******************************************************************************/ 00040 namespace n2l 00041 { 00042 class cGuiElement; 00043 class cDynVar; 00044 class cVfsNodeInterface; 00045 00046 class cGuiSEColourTrans : public cGuiSEInt 00047 { 00048 public: 00049 cGuiSEColourTrans( const cVfsNodeInterface &iNode ); 00050 cGuiSEColourTrans( const cDynVar &iDef ); 00051 00052 00053 virtual ~cGuiSEColourTrans(); 00054 00055 void load( const cVfsNodeInterface &iNode ); 00056 void load( const cDynVar &iDef ); 00057 00058 virtual const tBool actOn( cGuiElement *const i_ioElement, 00059 const tUint iTimePassed ); 00060 00061 virtual const cAutoPtr<cGuiSEInt> clone() const; 00062 00063 protected: 00064 virtual void cloneInto( 00065 const cAutoPtr<cGuiSEColourTrans> &ioElement ) const; 00066 00067 private: 00068 typedef vector<cColour> tCols; 00069 tCols mC1; 00070 tCols mC2; 00071 00072 tBool mColourCorners; 00073 tBool mInheritC1; 00074 00075 tUint mLife; 00076 tUint mAge; 00077 00078 tString mProp; 00079 tString mInnerKey; 00080 00081 // This value should not be cloned. 00082 tBool mFirstUpdate; 00083 00084 cGuiSEColourTrans(); 00085 00086 void init(); 00087 }; 00088 00089 } 00090 #endif |