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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiSEInt.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiSEInt_H 00026 #define _n2l4_cGuiSEInt_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #define N2L_SLOPPY_SE_ALIVE_STATUS 00031 00032 namespace n2l 00033 { 00034 class cGuiElement; 00035 class cDynVar; 00036 00037 /**************************************************************************/ 00040 class cGuiSEInt 00041 { 00042 public: 00043 cGuiSEInt(); 00044 cGuiSEInt( const cDynVar &iDef ); 00045 cGuiSEInt( const tString &iName ); 00046 virtual ~cGuiSEInt(); 00047 00048 virtual void load( const cDynVar &iDef ); 00049 00053 virtual void name( const tString &iName ); 00054 virtual const tString &name() const; 00055 00061 virtual const tBool actOn( cGuiElement *const ioElement, 00062 const tUint iTimePassed ) = 0; 00063 00064 virtual const cAutoPtr<cGuiSEInt> clone() const = 0; 00065 00066 template <class TSEClass> 00067 static const cAutoPtr<cGuiSEInt> loadNew( 00068 const cDynVar &iDef ) 00069 { 00070 return new TSEClass( iDef ); 00071 } 00072 00074 virtual const tBool &alive() const { return mAlive; } 00075 00076 protected: 00077 virtual void cloneInto( 00078 const cAutoPtr<cGuiSEInt> &ioElement ) const; 00079 00086 virtual const tBool &alive( const tBool &iVal ) { 00087 return mAlive=iVal; 00088 } 00089 00090 private: 00091 tString mName; 00092 tBool mAlive; 00093 00094 void init(); 00095 00096 # ifdef N2L_SLOPPY_SE_ALIVE_STATUS 00097 friend class cGuiElement; 00098 # endif 00099 00100 }; // class 00101 00102 } // namespace n2l 00103 00104 #endif |