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LibN2L-4 Library Code Reference

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cGuiSimpleCallbackAction.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiSimpleCallbackAction_H
00026 #define _n2l4_cGuiSimpleCallbackAction_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "gui/types.h"
00031 #include "gui/cGuiACInt.h"
00032 
00033 /******************************************************************************/
00034 namespace n2l
00035 {
00036     class cGuiElement;
00037 
00038 
00039     template <void (*TCallback)( cGuiElement *const i_ioElement,
00040         const tGuiActionType iType, const tActionData &iData) >
00041     class cGuiSimpleCallbackAction : public cGuiACInt
00042     {
00043     public:
00044         virtual ~cGuiSimpleCallbackAction() {}
00045 
00046         virtual void execute( cGuiElement *const i_ioElement,
00047             const tGuiActionType iType, const tActionData &iData )
00048         {
00049             TCallback(i_ioElement,iType,iData);
00050         }
00051 
00052         virtual const cAutoPtr<cGuiACInt> clone() const
00053         {
00054             cAutoPtr<cGuiSimpleCallbackAction<TCallback> > newElement =
00055                 new cGuiSimpleCallbackAction<TCallback>;
00056             cloneInto( newElement );
00057             return newElement;
00058         }
00059 
00060     protected:
00061         virtual void cloneInto(
00062             const cAutoPtr<cGuiSimpleCallbackAction> &ioElement ) const
00063         {
00064             cGuiACInt::cloneInto( ioElement );
00065         }
00066 
00067     }; // class
00068 
00069 } // namespace n2l
00070 
00071 #endif
©2012 Aaron Cameron