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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiSound.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiSound_H 00026 #define _n2l4_cGuiSound_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "gui/types.h" 00031 00032 namespace n2l 00033 { 00034 class cDynVar; 00035 class cVfsNodeInterface; 00036 class cAudioChunk; 00037 00043 class cGuiSound 00044 { 00045 public: 00046 cGuiSound(); 00047 cGuiSound( const cVfsNodeInterface &iNode ); 00048 cGuiSound( const cDynVar& iDef ); 00049 ~cGuiSound(); 00050 00051 void load( const cVfsNodeInterface &iNode ); 00052 void load( const cDynVar &iDef ); 00053 00054 void lrBias( const tFloat &iVal ); 00055 const tFloat &lrBias() const; 00056 00057 void volume( const tFloat &iVal ); 00058 const tFloat &volume() const; 00059 00060 void sound( const cAutoPtr<const cAudioChunk> &iSound ); 00061 const cAutoPtr<const cAudioChunk> &sound() const; 00062 00063 void prop( const tString &iName, const cDynVar &iVal ); 00064 const cDynVar prop( const tString &iName ) const; 00065 00066 void play() const; 00067 00068 private: 00069 tFloat mLRBias; // -1 (Left) --- +1 (Right) 00070 tFloat mVolume; // 0->1 clamped 00071 00072 cAutoPtr<const cAudioChunk> mSound; 00073 00074 void init(); 00075 00076 }; // class 00077 00078 } // namespace n2l 00079 00080 #endif |