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Tuesday the 7th of February 2012 @ 01:24pm
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LibN2L-4 Library Code Reference

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cGuiSpriteMousePointer.cpp

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #include "cGuiSpriteMousePointer.h"
00026 
00027 #include "n2l/vfs.h"
00028 #include "n2l/events.h"
00029 #include "n2l/dynVars.h"
00030 #include "n2l/resourceManagement.h"
00031 
00032 /******************************************************************************/
00033 namespace n2l
00034 {
00035 
00036 #   ifdef N2L_PASSIVE_GUI_REG
00037         tBool cGuiSpriteMousePointer::smRegistered = 
00038             cGuiFactory::current().registerLoader(
00039             "n2l::cGuiSpriteMousePointer",
00040             cGuiElement::loadNew<cGuiSpriteMousePointer> );
00041 #   endif
00042     /**************************************************************************/
00043     cGuiSpriteMousePointer::cGuiSpriteMousePointer() :
00044         cGuiElement( tGuiPos(0,0), tGuiPos(1,1) ),
00045         mState(State_None),
00046         mVisible(true)
00047     {
00048     }
00049 
00050     /**************************************************************************/
00051     cGuiSpriteMousePointer::cGuiSpriteMousePointer(
00052         const cVfsNodeInterface &iNode ) :
00053         cGuiElement( tGuiPos(0,0), tGuiPos(1,1) ),
00054         mState(State_None),
00055         mVisible(true)
00056     {
00057         load( iNode );
00058     }
00059 
00060     /**************************************************************************/
00061     cGuiSpriteMousePointer::cGuiSpriteMousePointer( const cDynVar &iDef ) :
00062         cGuiElement( tGuiPos(0,0), tGuiPos(1,1) ),
00063         mState(State_None),
00064         mVisible(true)
00065     {
00066         load( iDef );
00067     }
00068 
00069     /**************************************************************************/
00070     cGuiSpriteMousePointer::~cGuiSpriteMousePointer()
00071     {
00072     }
00073     
00074     /**************************************************************************/
00075     void cGuiSpriteMousePointer::load( const cVfsNodeInterface & iNode )
00076     {
00077         if (!iNode.likeFile())
00078             throw cBadDataUseException( "cGuiSpriteMousePointer::load",
00079                 "Provided node isn\'t like a file" );
00080         // Load it.
00081         if (iNode.firstLine()!="n2l::cGuiSpriteMousePointer")
00082             throw cParsingException( "cGuiSpriteMousePointer::load",
00083                 "This file isn\'t the right type" );
00084 
00085         cDynVar def;
00086         if (iNode.buffer().size()<=(iNode.firstLine().size()+1))
00087             throw cParsingException( "cGuiSpriteMousePointer::load",
00088                 "No data after header!" );
00089         def.unserialize( iNode.buffer().c_str()+iNode.firstLine().size()+1 );
00090 
00091         load(def);
00092     }
00093 
00094     /**************************************************************************/
00095     void cGuiSpriteMousePointer::load( const cDynVar &iDefinition )
00096     {
00097         // Load parent properties
00098         cGuiElement::load( iDefinition );
00099 
00100         if (iDefinition["fill"])
00101             for (tSint i=State_None; i<State_NumStates; ++i)
00102                 if (iDefinition["fill"][i]) {
00103                     if (iDefinition["fill"][i].isArray())
00104                         fill( tState(i), iDefinition["fill"][i] );
00105                     else
00106                         fill( tState(i), *cResourceManager::get<cGuiFill>(
00107                             iDefinition["fill"][i]) );
00108                 }
00109     }
00110 
00111     /**************************************************************************/
00112     void cGuiSpriteMousePointer::systemEvent(
00113         const cAutoPtr<const cEventInterface> &i_iEvent )
00114     {
00115         switch (i_iEvent->type())
00116         {
00117             case EventType_MouseMotion: {
00118                 const cAutoPtr<const cMouseMotionEvent> Motion(i_iEvent);
00119                 pos( Motion->pos() );
00120                 mVisible = true;    // Must be if we're seeing motion events
00121                 break;
00122             }
00123 
00124             case EventType_MouseButton: {
00125                 const cAutoPtr<const cMouseButtonEvent> Button(i_iEvent);
00126                 if (Button->pressed())
00127                     mState = State_Any;
00128                 else
00129                     mState = State_None;
00130                 break;
00131             }
00132 
00133             case EventType_Active: {
00134                 const cAutoPtr<const cActiveEvent> Active(i_iEvent);
00135                 if (Active->whatActive() == cActiveEvent::WhatActive_Mouse)
00136                     if (!Active->gained()) mVisible = false;
00137             }
00138 
00139             default:
00140                 // Nothing.
00141                 break;
00142         } // switch
00143     }
00144 
00145     /**************************************************************************/
00146     void cGuiSpriteMousePointer::draw() const
00147     {
00148         if (!mVisible) return;
00149         mFill[mState].draw( pos(), innerSize() );
00150     }
00151 
00152     /**************************************************************************/
00153     void cGuiSpriteMousePointer::fill( const tState iState,
00154         const cGuiFill &iFill )
00155     {
00156         if (iState<0 || iState>=State_NumStates)
00157             throw cOutOfBoundsException( "cGuiSpriteMousePointer::fill",
00158                 "State out of range" );
00159         mFill[iState] = iFill;
00160     }
00161 
00162     /**************************************************************************/
00163     const cAutoPtr<cGuiElement> cGuiSpriteMousePointer::clone() const
00164     {
00165         cAutoPtr<cGuiElement> newElement( new cGuiSpriteMousePointer );
00166         cloneInto( newElement );
00167         return newElement;
00168     }
00169 
00170     /**************************************************************************/
00171     void cGuiSpriteMousePointer::cloneInto(
00172         const cAutoPtr<cGuiSpriteMousePointer> &i_ioElement ) const
00173     {
00174         // Parent Properties first
00175         cGuiElement::cloneInto( i_ioElement );
00176         
00177         //  Now our properties.
00178         for (tSint i=0; i<State_NumStates; ++i)
00179             i_ioElement->fill(tState(i), mFill[i]);
00180 
00181         i_ioElement->mVisible = mVisible;
00182     }
00183 
00184 } // namespace n2l
©2012 Aaron Cameron