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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cGuiSpriteMousePointer.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cGuiSpriteMousePointer_H 00026 #define _n2l4_cGuiSpriteMousePointer_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "gui/types.h" 00031 #include "gui/cGuiElement.h" 00032 #include "gui/cGuiFill.h" 00033 00034 #include "gui/cGuiFactory.h" 00035 00036 /******************************************************************************/ 00037 namespace n2l 00038 { 00039 class cVfsNodeInterface; 00040 class cDynVar; 00041 class cEventInterface; 00042 00046 class cGuiSpriteMousePointer : public cGuiElement 00047 { 00048 public: 00049 typedef enum { 00050 State_None, 00051 State_Any, 00052 00053 State_NumStates 00054 } tState; 00055 00056 cGuiSpriteMousePointer(); 00057 cGuiSpriteMousePointer( const cVfsNodeInterface &iNode ); 00058 cGuiSpriteMousePointer( const cDynVar &iDefinition ); 00059 virtual ~cGuiSpriteMousePointer(); 00060 00061 virtual void load( const cVfsNodeInterface &iNode ); 00062 virtual void load( const cDynVar &iDefinition ); 00063 00064 virtual void systemEvent( 00065 const cAutoPtr<const cEventInterface> &i_iEvent ); 00066 00067 virtual void draw() const; 00068 00069 virtual void fill( const tState iState, const cGuiFill &iFill ); 00070 00071 virtual const cAutoPtr<cGuiElement> clone() const; 00072 00073 protected: 00074 virtual void cloneInto( 00075 const cAutoPtr<cGuiSpriteMousePointer> &i_ioElement ) const; 00076 00077 private: 00078 tState mState; 00079 00083 tBool mVisible; 00084 00085 cGuiFill mFill[State_NumStates]; 00086 00087 # ifdef N2L_PASSIVE_GUI_REG 00088 static tBool smRegistered; 00089 # endif 00090 00091 }; // class cGuiCanvas 00092 00093 } // namespace n2l 00094 00095 #endif |