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LibN2L-4 Library Code Reference

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cGuiSpriteMousePointer.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiSpriteMousePointer_H
00026 #define _n2l4_cGuiSpriteMousePointer_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "gui/types.h"
00031 #include "gui/cGuiElement.h"
00032 #include "gui/cGuiFill.h"
00033 
00034 #include "gui/cGuiFactory.h"
00035 
00036 /******************************************************************************/
00037 namespace n2l
00038 {
00039     class cVfsNodeInterface;
00040     class cDynVar;
00041     class cEventInterface;
00042     
00046     class cGuiSpriteMousePointer : public cGuiElement
00047     {
00048     public:
00049         typedef enum {
00050             State_None,
00051             State_Any,
00052 
00053             State_NumStates
00054         } tState;
00055     
00056         cGuiSpriteMousePointer();
00057         cGuiSpriteMousePointer( const cVfsNodeInterface &iNode );
00058         cGuiSpriteMousePointer( const cDynVar &iDefinition );
00059         virtual ~cGuiSpriteMousePointer();
00060 
00061         virtual void load( const cVfsNodeInterface &iNode );
00062         virtual void load( const cDynVar &iDefinition );
00063 
00064         virtual void systemEvent(
00065             const cAutoPtr<const cEventInterface> &i_iEvent );
00066 
00067         virtual void draw() const;
00068 
00069         virtual void fill( const tState iState, const cGuiFill &iFill );
00070 
00071         virtual const cAutoPtr<cGuiElement> clone() const;
00072 
00073     protected:
00074         virtual void cloneInto(
00075             const cAutoPtr<cGuiSpriteMousePointer> &i_ioElement ) const;
00076 
00077     private:
00078         tState mState;
00079 
00083         tBool mVisible;
00084 
00085         cGuiFill mFill[State_NumStates];
00086 
00087 #       ifdef N2L_PASSIVE_GUI_REG
00088             static tBool smRegistered;
00089 #       endif
00090 
00091      }; // class cGuiCanvas
00092 
00093 } // namespace n2l
00094 
00095 #endif
©2012 Aaron Cameron