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LibN2L-4 Library Code Reference

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cGuiSprite.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cGuiSprite_H
00026 #define _n2l4_cGuiSprite_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "gui/types.h"
00031 #include "gui/cGuiElement.h"
00032 #include "gui/cGuiFill.h"
00033 
00034 #include "gui/cGuiFactory.h"
00035 
00036 /******************************************************************************/
00037 namespace n2l
00038 {
00039     class cVfsNodeInterface;
00040     class cDynVar;
00041 
00045     class cGuiSprite : public cGuiElement
00046     {
00047     public:
00048         cGuiSprite();
00049         cGuiSprite( const cVfsNodeInterface &iNode );
00050         cGuiSprite( const cDynVar &iDefinition );
00051         virtual ~cGuiSprite();
00052 
00053         virtual void load( const cVfsNodeInterface &iNode );
00054         virtual void load( const cDynVar &iDefinition );
00055 
00056         virtual void draw() const;
00057 
00058         virtual void fill( const cGuiFill & iFill );
00059         virtual const cGuiFill &fill() const { return mFill; }
00060         virtual cGuiFill &fill() { return mFill; }
00061 
00062         virtual const cAutoPtr<cGuiElement> clone() const;
00063 
00064         static const cAutoPtr<cGuiElement> loadNew( const cDynVar &iDef );
00065 
00066         virtual void prop( const tString &iName, const cDynVar &iVal,
00067             const tString &iInnerKey = "" );
00068 
00069         virtual const cDynVar prop( const tString &iName,
00070             const tString &iInnerKey = "" ) const;
00071     protected:
00072         virtual void cloneInto(
00073             const cAutoPtr<cGuiSprite> &i_ioElement ) const;
00074 
00075     private:
00076         cGuiFill mFill;
00077         
00078      }; // class cGuiCanvas
00079 
00080 } // namespace n2l
00081 
00082 #endif
©2012 Aaron Cameron