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LibN2L-4 Library Code Reference

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cJoystick.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _nl24_cJoystick_h
00026 #define _nl24_cJoystick_h
00027 
00028 #include "n2l/n2l.h"
00029 #include "events/types.h"
00030 
00031 #include "SDL.h"
00032 
00033 namespace n2l {
00034 
00038     class cJoystick
00039     {
00040     public:
00041         ~cJoystick();
00042 
00045         const tFloat &axis( const tUint iNum ) const;
00046         
00047         const tBool button( const tUint iNum ) const;
00048 
00051         const tUint hat( const tUint iNum ) const;
00052 
00057         const tUint &numAxes() const { return mNumAxes; }
00058         const tUint &numHats() const { return mNumHats; }
00059         const tUint &numBalls() const { return mNumBalls; }
00060         const tUint &numButtons() const { return mNumButtons; }
00061 
00062         const tString &name() const { return mName; }
00063         const tUint index() const { return mSDLJoyIndex; }
00064 
00065         void inverted( const tUint iAxis, const tBool iValue );
00066 
00067     private:
00068         friend class cJoystickManager;
00069 
00070         SDL_Joystick *mJoy;
00071 
00072         tString mName;
00073         tUint mSDLJoyIndex;
00074 
00075         tUint mNumAxes, mNumHats, mNumBalls, mNumButtons;
00076 
00077         tFloat *mAxisValue;
00078         tBool *mAxisInvert;
00079 
00080         cJoystick();
00081         cJoystick( const cJoystick & );
00082         cJoystick( const tUint iSDLJoyIndex );
00083 
00084     }; // class
00085 
00086 }
00087 
00088 #endif
©2012 Aaron Cameron