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LibN2L-4 Library Code Reference

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cLineEmitter.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cLineEmitter_H
00026 #define _n2l4_cLineEmitter_H
00027 
00028 #include "n2l/n2l.h"
00029 #include "n2l/geometry.h"
00030 #include "n2l/materials.h"
00031 
00032 #include "cEmitterInterface.h"
00033 
00034 namespace n2l
00035 {
00036 
00040     class cLineEmitter : public cEmitterInterface
00041     {
00042     public:
00043         cLineEmitter();
00044         virtual ~cLineEmitter();
00045 
00046         virtual void parentSystem( cParticleSystem * const i_ioSystem );
00047         virtual cParticleSystem * const parentSystem();
00048 
00049         virtual void update( const tUint iTimePassed );
00050         virtual void updateInto( const tUint iTimePassed,
00051             cParticleSystem &ioSystem );
00052 
00053         virtual void startEndColours(   const cColour & iStartColour,
00054                                         const cColour & iEndColour );
00055         virtual void line( const tVector3f & iPosA, const tVector3f & iPosB );
00056         virtual void emissionPerSecond( const tFloat iEmissionPerSecond );
00057         virtual void size( const tVector2f & iSizeA, const tVector2f & iSizeB );
00058         virtual void velocity( const tVector3f & iVelocityA, const tVector3f & iVelocityB );
00059         virtual void growth( const tVector2f & iGrowthA, const tVector2f & iGrowthB );
00060 
00061         virtual void timeToLive( const tUint iTTL );
00062     
00063         virtual void addTexture( const cAutoPtr<const cGLTexture> i_iTexture );
00064 
00065     private:
00066         typedef std::vector<cAutoPtr<const cGLTexture> >    tTextureContainer;
00067     
00068         cParticleSystem * mParentSystem;
00069 
00070         tFloat          mEmissionPerSecond;
00071 
00075         tVector3f       mLinePos[2];
00076 
00079         tVector3f       mVelocityRange[2];
00080 
00083         tVector2f       mSizeRange[2];
00084 
00089         tVector2f       mGrowthRange[2];
00090 
00091         cColour         mStartColour;
00092         cColour         mEndColour;
00093 
00094         tUint           mTimeToLive;
00095 
00098         tUint           mRemainder;
00099 
00100         tTextureContainer   mTextures;
00101 
00102     }; // class
00103 
00104 
00105 } // namespace
00106 
00107 #endif
©2012 Aaron Cameron