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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cLineEmitter.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cLineEmitter_H 00026 #define _n2l4_cLineEmitter_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/geometry.h" 00030 #include "n2l/materials.h" 00031 00032 #include "cEmitterInterface.h" 00033 00034 namespace n2l 00035 { 00036 00040 class cLineEmitter : public cEmitterInterface 00041 { 00042 public: 00043 cLineEmitter(); 00044 virtual ~cLineEmitter(); 00045 00046 virtual void parentSystem( cParticleSystem * const i_ioSystem ); 00047 virtual cParticleSystem * const parentSystem(); 00048 00049 virtual void update( const tUint iTimePassed ); 00050 virtual void updateInto( const tUint iTimePassed, 00051 cParticleSystem &ioSystem ); 00052 00053 virtual void startEndColours( const cColour & iStartColour, 00054 const cColour & iEndColour ); 00055 virtual void line( const tVector3f & iPosA, const tVector3f & iPosB ); 00056 virtual void emissionPerSecond( const tFloat iEmissionPerSecond ); 00057 virtual void size( const tVector2f & iSizeA, const tVector2f & iSizeB ); 00058 virtual void velocity( const tVector3f & iVelocityA, const tVector3f & iVelocityB ); 00059 virtual void growth( const tVector2f & iGrowthA, const tVector2f & iGrowthB ); 00060 00061 virtual void timeToLive( const tUint iTTL ); 00062 00063 virtual void addTexture( const cAutoPtr<const cGLTexture> i_iTexture ); 00064 00065 private: 00066 typedef std::vector<cAutoPtr<const cGLTexture> > tTextureContainer; 00067 00068 cParticleSystem * mParentSystem; 00069 00070 tFloat mEmissionPerSecond; 00071 00075 tVector3f mLinePos[2]; 00076 00079 tVector3f mVelocityRange[2]; 00080 00083 tVector2f mSizeRange[2]; 00084 00089 tVector2f mGrowthRange[2]; 00090 00091 cColour mStartColour; 00092 cColour mEndColour; 00093 00094 tUint mTimeToLive; 00095 00098 tUint mRemainder; 00099 00100 tTextureContainer mTextures; 00101 00102 }; // class 00103 00104 00105 } // namespace 00106 00107 #endif |