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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cMouseButtonEvent.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "events/cMouseButtonEvent.h" 00026 #include "events/cEventManager.h" 00027 00028 namespace n2l 00029 { 00030 /* ************************************************************ */ 00031 cMouseButtonEvent::cMouseButtonEvent( const SDL_MouseButtonEvent & iEvent ) : 00032 mButton( tMouseButton(iEvent.button) ), 00033 mPressed( iEvent.state == SDL_PRESSED ), 00034 mPosition( cEventManager::mouseSystemToLocal(iEvent.x,iEvent.y) ) 00035 { 00036 } 00037 00038 00039 /* ************************************************************ */ 00040 cMouseButtonEvent::cMouseButtonEvent( const tSysMousePos & iSysPos, 00041 const tMouseButton iButton, 00042 const tBool iPressed ) : 00043 mButton( iButton ), 00044 mPressed( iPressed ), 00045 mPosition( cEventManager::mouseSystemToLocal(iSysPos.x(),iSysPos.y()) ) 00046 { 00047 } 00048 00049 /* ************************************************************ */ 00050 cMouseButtonEvent::~cMouseButtonEvent() 00051 { 00052 } 00053 00054 /* ************************************************************ */ 00055 const tMousePos & cMouseButtonEvent::pos() const 00056 { 00057 return mPosition; 00058 } 00059 00060 /* ************************************************************ */ 00061 void cMouseButtonEvent::pos( const tMousePos & iPos ) 00062 { 00063 mPosition = iPos; 00064 } 00065 00066 /* ************************************************************ */ 00067 const tMouseButton cMouseButtonEvent::button() const 00068 { 00069 return mButton; 00070 } 00071 00072 /* ************************************************************ */ 00073 void cMouseButtonEvent::button( const tMouseButton iButton ) 00074 { 00075 mButton = iButton; 00076 } 00077 00078 /* ************************************************************ */ 00079 const tBool cMouseButtonEvent::pressed() const 00080 { 00081 return mPressed; 00082 } 00083 00084 /* ************************************************************ */ 00085 void cMouseButtonEvent::pressed( const tBool iPressed ) 00086 { 00087 mPressed = iPressed; 00088 } 00089 00090 /* ************************************************************ */ 00091 const tEventType cMouseButtonEvent::type() const 00092 { 00093 return EventType_MouseButton; 00094 } 00095 00096 } // namespace |