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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cMusic.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "audio/cMusic.h" 00026 #include "audio/cAudioMixer.h" 00027 00028 #include "n2l/vfs.h" 00029 00030 #include "SDL_mixer.h" 00031 00032 namespace n2l 00033 { 00034 00035 /**************************************************************************/ 00036 cMusic::cMusic() : 00037 mMusic(0) 00038 { 00039 } 00040 00041 00042 /**************************************************************************/ 00043 cMusic::cMusic( const cVfsNodeInterface &iFile ) : 00044 mMusic(0) 00045 { 00046 load(iFile); 00047 } 00048 00049 00050 /**************************************************************************/ 00051 cMusic::~cMusic() 00052 { 00053 } 00054 00055 00056 /**************************************************************************/ 00057 void cMusic::load( const cVfsNodeInterface &iFile ) 00058 { 00059 // Release any existing chunk imp. 00060 free(); 00061 00062 if (!cAudioMixer::inited()) return; 00063 00064 // Is it ok? 00065 if (!iFile.likeFile()) 00066 throw cBadDataUseException( 00067 "cMusic::load", "Node is not like a file: " + iFile.name() ); 00068 00069 #ifdef N2L_FakeMusic 00070 Mix_Chunk * temp(0); 00071 // If we have FS access, use it. 00072 if (iFile.supportsFsName()) { 00073 temp = Mix_LoadWAV( iFile.fsName().c_str() ); 00074 } else { 00075 temp = Mix_LoadWAV_RW( iFile.getRWops(), 1 ); 00076 } 00077 if (0==temp) 00078 throw cDriverLayerException("cMusic::load", 00079 "Failed to load music (fake)", 00080 "SDL_mixer", Mix_GetError() ); 00081 00082 // Use it. 00083 mMusic = new cAudioChunkImp( temp ); 00084 00085 #else 00086 Mix_Music * temp(0); 00087 00088 if (iFile.supportsFsName()) { 00089 temp = Mix_LoadMUS( iFile.fsName().c_str() ); 00090 } else { 00091 throw cVfsException( "cMusic::load", 00092 "Music loader requires FsName support" ); 00093 } 00094 if (0==temp) 00095 throw cDriverLayerException( "cMusic::load", 00096 "Failed to load music", "SDL_mixer", Mix_GetError() ); 00097 00098 // Use it. 00099 mMusic = temp; 00100 00101 #endif 00102 } 00103 00104 00105 /**************************************************************************/ 00106 void cMusic::play( const tMusicOptions iOptions ) const 00107 { 00108 if (!mMusic) { 00109 if (cAudioMixer::inited()) 00110 throw cBadDataUseException( "cMusic::play", 00111 "No music is loaded." ); 00112 else 00113 return; 00114 } 00115 # ifdef N2L_FakeMusic 00116 const tSint Reps( iOptions&MusicOpt_Loop?-1:0 ); 00117 Mix_PlayChannel(cAudioMixer::MusicChannel,mMusic->chunk(),Reps); 00118 # else 00119 const tSint Reps( iOptions&MusicOpt_Loop?-1:1 ); 00120 Mix_PlayMusic( mMusic,Reps ); 00121 # endif 00122 } 00123 00124 /**************************************************************************/ 00125 void cMusic::free() 00126 { 00127 # ifdef N2L_FakeMusic 00128 mMusic = 0; 00129 # else 00130 if (mMusic) Mix_FreeMusic(mMusic); 00131 # endif 00132 } 00133 00134 } 00135 |