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LibN2L-4 Library Code Reference

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cOpenGLDisplay.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cOpenGLDisplay_H
00026 #define _n2l4_cOpenGLDisplay_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "cDisplayCommonImp.h"
00031 
00032 namespace n2l
00033 {
00034 
00035     class cOpenGLDisplay : public cDisplayCommonImp
00036     {
00037     public:
00038         cOpenGLDisplay( const tUint iWidth,
00039                         const tUint iHeight,
00040                         const tUbyte iBpp = 0,
00041                         const tBool iDoubleBuffered = true,
00042                         const tBool iResizeable = false,
00043                         const tBool iFullScreen = false,
00044                         const cSurface * iIcon = 0 );
00045 
00046         cOpenGLDisplay( const cPixelFormat & iFormat,
00047                         const cSurfaceProperties & iProperties );
00048 
00049         virtual ~cOpenGLDisplay();
00050 
00051 
00052         virtual void resizeTo( const tVector2u & iNewSize );
00053 
00054         virtual void resetViewport();
00058         virtual void viewport( const tVector2f &iNewPos,
00059             const tVector2f &iNewSize );
00060 
00063         virtual const tString & glDriver() const;
00064 
00067         virtual const tString & glCardInfo() const;
00068 
00071         virtual const tString & glExtensions() const;
00072 
00073 
00075         virtual void blit(  const tVector2s & iDestPos,
00076                             const cSurfaceInterface & iSurface,
00077                             const tRectangle2u & iSrcRect =
00078                                 tRectangle2u(   tVector2u(0,0),
00079                                                 tVector2u(0,0) )  );
00080 
00082         virtual const tBool supportsRWBuffer() const;
00083 
00085         virtual void * const aquireRWBuffer();
00086 
00088         virtual void releaseRWBuffer() const;
00089 
00091         virtual void flip() const;
00092 
00093     private:
00094         cOpenGLDisplay();
00095 
00096     }; // class
00097 
00098 } // namespace n2l
00099 
00100 #endif
©2012 Aaron Cameron