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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cRFreeCamera.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cRFreeCamera_H 00026 #define _n2l4_cRFreeCamera_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/geometry.h" 00030 00031 /******************************************************************************/ 00032 namespace n2l 00033 { 00034 class cDynVar; 00035 class cVfsNodeInterface; 00036 00040 class cRFreeCamera 00041 { 00042 public: 00043 cRFreeCamera(); 00044 cRFreeCamera( const tVector3f &iPosition, 00045 const tVector3f &iDirection, const tVector3f &iNormal ); 00046 00047 cRFreeCamera( const cVfsNodeInterface &iNode ); 00048 cRFreeCamera( const cDynVar &iDef ); 00049 00050 virtual ~cRFreeCamera(); 00051 00052 void load( const cVfsNodeInterface &iNode ); 00053 void load( const cDynVar &iDef ); 00054 00055 virtual void render() const; 00056 00057 void set( const tVector3f &iPosition, const tVector3f &iDirection, 00058 const tVector3f &iNormal ); 00059 00060 inline const tVector3f &position() const { return mPos; } 00061 inline const tVector3f &pos() const { return mPos; } 00062 00063 inline const tVector3f &direction() const { return mDir; } 00064 inline const tVector3f &dir() const { return mDir; } 00065 00066 inline const tVector3f &normal() const { return mNormal; } 00067 inline const tVector3f &up() const { return mNormal; } 00068 00069 inline const tUint version() const { return mVersion; } 00070 00076 inline void pitchD( const tFloat &iAngle ) { 00077 pitchR( degToRad(iAngle) ); 00078 } 00079 00080 inline void yawD( const tFloat &iAngle ) { 00081 yawR( degToRad(iAngle) ); 00082 } 00083 00084 inline void rollD( const tFloat &iAngle ) { 00085 rollR( degToRad(iAngle) ); 00086 } 00087 00088 void pitchR( const tFloat &iAngle ); 00089 void yawR( const tFloat &iAngle ); 00090 void rollR( const tFloat &iAngle ); 00091 00092 inline void rotateD( const tFloat &iAngle, const tVector3f &iAxis ) { 00093 rotateR( degToRad(iAngle), iAxis ); } 00094 void rotateR( const tFloat &iAngle, const tVector3f &iAxis ); 00095 00099 void move( const tFloat &iForward, const tFloat &iLeft, 00100 const tFloat &iUp ); 00101 00106 void moveBaseBy( const tVector3f &iDelta ); 00107 00112 void moveBaseTo( const tVector3f &iPos ); 00113 00114 private: 00115 tVector3f mPos; 00116 tVector3f mDir; 00117 tVector3f mNormal; 00118 00119 // An arbitrary number reflecting the state of the camera. 00120 // Any change to position, direction or normal will result in 00121 // the version changing. 00122 // Note that the version has no real meaning of any kind. 00123 tUint mVersion; 00124 00125 void init(); 00126 00127 }; // class 00128 00129 } // namespace n2l 00130 00131 #endif |