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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cRK3DRawAsciiModel.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cRK3DRawAsciiModel_H 00026 #define _n2l4_cRK3DRawAsciiModel_H 00027 00028 #include "n2l/n2l.h" 00029 #include "renderTools/cRModelInterface.h" 00030 00031 #include <vector> 00032 00033 namespace n2l 00034 { 00035 class cVfsNodeInterface; 00036 00055 class cRK3DRawAsciiModel : public cRModelInterface 00056 { 00057 public: 00058 cRK3DRawAsciiModel( const cVfsNodeInterface & iFile ); 00059 virtual ~cRK3DRawAsciiModel(); 00060 00061 virtual void load( const cVfsNodeInterface & iFile ); 00062 00063 // virtual void render() const; 00064 virtual void render( const cAutoPtr<const cGLTexture> & i_iTexture, 00065 const tRenderOptions iOptions = R_Normal ) const; 00066 00067 virtual void free(); 00068 00069 virtual void centerAroundOrigin(); 00070 00071 virtual void calcVertexNormals(); 00072 00073 virtual const tString & vfsType() const; 00074 00075 private: 00076 00077 typedef struct { 00078 tFloat x,y,z; 00079 } tVertex; 00080 00081 typedef struct { 00082 tUshort a,b,c; 00083 } tTriangle; 00084 00085 typedef std::vector<tVertex> tVertexList; 00086 typedef std::vector<tVertex> tNormalList; 00087 typedef std::vector<tTriangle> tTriangleList; 00088 00089 tUint mNumVertices; 00090 tUint mNumTriangles; 00091 00092 tVertexList mVertices; 00093 tTriangleList mTriangles; 00094 tNormalList mVertexNormals; 00095 tNormalList mFaceNormals; 00096 00097 }; // class 00098 00099 } // namespace n2l 00100 00101 #endif |