AaronCameron.net
Because you all make me very, very tired.
Not a Member? - Login or Create an Account
Tuesday the 22nd of May 2012 @ 02:25am
Front Page Journal Projects Your Profile About
[]

LibN2L-4 Library Code Reference

Classes
Compounds
Files
Members
Method Index
Full Reference

cRLODMesh.h

Go to the documentation of this file.
00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cRLODMesh_H
00026 #define _n2l4_cRLODMesh_H
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "renderObjects/rObjectTypes.h"
00031 
00032 #include <vector>
00033 
00034 namespace n2l
00035 {
00036 
00037     class cRVisualTriMesh;
00038     class cGLTexture;
00039 
00040     class cRLODMesh
00041     {
00042     public:
00046         void addLowerMesh( const cAutoPtr<const cRVisualTriMesh> &iMesh );
00047 
00054         void render( const tFloat &iDistance,
00055             const cAutoPtr<const cGLTexture> &i_iTexture,
00056             const tRenderOptions iOptions ) const;
00057 
00061         void render( const tFloat &iDistance,
00062             const cGLTexture &iTexture ) const;
00063 
00064         const cAutoPtr<const cRVisualTriMesh> highestMesh() const;
00065 
00066     private:
00067         typedef std::vector<cAutoPtr<const cRVisualTriMesh> > tMeshList;
00068 
00069         tMeshList mMeshes;
00070 
00071         const tUint getLOD( const tFloat &iDistance ) const;
00072     };
00073 }
00074 
00075 #endif
©2012 Aaron Cameron