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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cRLODMesh.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cRLODMesh_H 00026 #define _n2l4_cRLODMesh_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "renderObjects/rObjectTypes.h" 00031 00032 #include <vector> 00033 00034 namespace n2l 00035 { 00036 00037 class cRVisualTriMesh; 00038 class cGLTexture; 00039 00040 class cRLODMesh 00041 { 00042 public: 00046 void addLowerMesh( const cAutoPtr<const cRVisualTriMesh> &iMesh ); 00047 00054 void render( const tFloat &iDistance, 00055 const cAutoPtr<const cGLTexture> &i_iTexture, 00056 const tRenderOptions iOptions ) const; 00057 00061 void render( const tFloat &iDistance, 00062 const cGLTexture &iTexture ) const; 00063 00064 const cAutoPtr<const cRVisualTriMesh> highestMesh() const; 00065 00066 private: 00067 typedef std::vector<cAutoPtr<const cRVisualTriMesh> > tMeshList; 00068 00069 tMeshList mMeshes; 00070 00071 const tUint getLOD( const tFloat &iDistance ) const; 00072 }; 00073 } 00074 00075 #endif |