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LibN2L-4 Library Code Reference

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cRModelInterface.cpp

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #include "renderTools/cRModelInterface.h"
00026 
00027 #include "renderTools/cRK3DRawAsciiModel.h"
00028 #include "renderTools/cRMd2.h"
00029 #include "renderTools/cRPovRayModel.h"
00030 #include "renderTools/cRWavefrontModel.h"
00031 
00032 #include "n2l/vfs.h"
00033 #include "n2l/materials.h"
00034 
00035 namespace n2l
00036 {
00037 
00038     /*******************************************************************/
00039     cRModelInterface::cRModelInterface()
00040     {
00041     }
00042 
00043 
00044     /*******************************************************************/
00045     cRModelInterface::~cRModelInterface()
00046     {
00047     }
00048 
00049 
00050     /*******************************************************************/
00051     void cRModelInterface::render() const {
00052         render(0,R_Normal);
00053     }
00054 
00055     /*******************************************************************/
00056     const cAutoPtr<cRModelInterface> cRModelInterface::loadAnonymous( const cVfsNodeInterface & iNode )
00057     {
00058         cAutoPtr<cRModelInterface> model(0);
00059         // This is really ugly, but we have to actually _try_ each loader,
00060         // and catch parsing failures to tell if it worked or not.  Very
00061         // few model formats have magic numbers, or identifying headers that
00062         // may be counted on.  Let's hope all the loaders error check well.
00063         try {   if (!model) model = new cRWavefrontModel( iNode );  }
00064         catch ( const cParsingException & iException ) {}
00065 
00066         try {   if (!model) model = new cRMd2( iNode ); }
00067         catch ( const cParsingException & iException ) {}
00068 
00069         try {   if (!model) model = new cRPovRayModel( iNode ); }
00070         catch ( const cParsingException & iException ) {}
00071 
00072         try {   if (!model) model = new cRK3DRawAsciiModel( iNode );    }
00073         catch ( const cParsingException & iException ) {}
00074 
00075         if (!model)
00076             throw cBadDataUseException( "cRModelInterface::loadAnonymous",
00077                                         tString("Provided node was not recognized as a "
00078                                         "supported model type: \"") + iNode.name() + "\"" );
00079         return model;
00080     }
00081 
00082 } // namespace n2l
©2012 Aaron Cameron