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Tuesday the 22nd of May 2012 @ 02:48am
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LibN2L-4 Library Code Reference

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cRSkyBox.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cRSkyBox_H
00026 #define _n2l4_cRSkyBox_H
00027 
00028 #include "n2l/n2l.h"
00029 #include "n2l/geometry.h"
00030 
00031 #include "renderObjects/rObjectTypes.h"
00032 
00033 #include <vector>
00034 #include <map>
00035 
00036 namespace n2l
00037 {
00038     class cGLTexture;
00039     class cVfsNodeInterface;
00040     class cDynVar;
00041     class cRFrustum;
00042 
00043     class cRSkyBox
00044     {
00045     public:
00046         typedef enum {
00047             Face_Front = 0,
00048             Face_Back,
00049             Face_Up,
00050             Face_Down,
00051             Face_Left,
00052             Face_Right,
00053 
00054             Face_NumFaces
00055         } tFace;
00056 
00057         cRSkyBox();
00058         
00059         cRSkyBox( const cVfsNodeInterface & iNode );
00060         cRSkyBox( const cDynVar & iDef );
00061 
00062         ~cRSkyBox();
00063 
00064         void load( const cDynVar &iDef );
00065         void load( const cVfsNodeInterface &iNode );
00066 
00067         void boxSize( const tFloat &iSize );
00068         void subFaceRep( const tFloat &iRep );
00069 
00070         void stepBuildFrom( const tUbyte iDivisions,
00071             const std::vector<cAutoPtr<const cGLTexture> > &iTextures );
00072 
00073         void randomBuildFrom( const tUbyte iDivisions,
00074             const std::vector<cAutoPtr<const cGLTexture> > &iTextures );
00075 
00076         void draw( const tUint iOptions = R_Normal ) const;
00077 
00083         void draw( const cRFrustum &iFrustum,
00084             const tVector3f &iPosAdjust,
00085             const tUint iOptions = R_Normal ) const;
00086 
00087 
00088         void clear();
00089 
00090     private:
00091         
00092         typedef std::map<tUint, std::vector<tUint> > tTexDivMap;
00093 
00094         std::vector<cAutoPtr<const cGLTexture> > mTextures;
00095 
00099         tTexDivMap mFaces[ Face_NumFaces ];
00100 
00103         tSshort mDivisions;
00104 
00107         tFloat mBoxSize;
00108 
00111         tVector3f mFaceOffset[Face_NumFaces];
00112         tVector3f mFaceUnits[Face_NumFaces][2];
00113 
00118         tFloat mSubFaceRep;
00119 
00121         void init();
00122 
00125         void free();
00126 
00127     }; // class
00128 
00129 } // namespace
00130 
00131 #endif
©2012 Aaron Cameron