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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cRSkyMobileSprite.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cRSkyMobileSprite_H 00026 #define _n2l4_cRSkyMobileSprite_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/geometry.h" 00030 00031 #include "renderObjects/rObjectTypes.h" 00032 00033 #include <vector> 00034 00035 namespace n2l 00036 { 00037 class cGLTexture; 00038 class cRFrustum; 00039 00040 /**************************************************************************/ 00041 class cRSkyMobileSprite 00042 { 00043 public: 00044 cRSkyMobileSprite( const tString &iName, 00045 const cAutoPtr<const cGLTexture> &iTexture ); 00046 00047 // cRSkyMobileSprite( const cRSkyMobileSprite &iSprite ); 00048 00049 inline const tString &name() const { return mName; } 00050 inline const tVector3f &pos() const { return mPos; } 00051 inline const tVector3f &size() const { return mSize; } 00052 inline const tFloat &zRot() const { return mZRot; } 00053 00054 00055 const tVector3f mappedPos() const; 00056 const tVector3f mappedSize() const; 00057 00058 void relocate( const tVector3f &iViewpoint ); 00059 00060 void locate( const tVector3f &iPos, const tVector3f &iSize, 00061 const tFloat &iZRot, const tFloat &iEqlDist = 100.0f ); 00062 00068 void draw( const cRFrustum &iFrustum, 00069 const tVector3f &iPosAdjust ) const; 00070 00071 private: 00072 tString mName; 00073 00074 tVector3f mPos; 00075 tVector3f mSize; 00076 tFloat mZRot; 00077 00078 tFloat mEqlDist; 00079 00080 cAutoPtr<const cGLTexture> mTexture; 00081 00082 tVector3f mA,mB,mC,mD; 00083 00084 void processAtLocation( const tVector3f &iPos ); 00085 00086 }; // class 00087 00088 } // namespace 00089 00090 #endif |