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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cRSkyMobile.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2002 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cRSkyMobile_H 00026 #define _n2l4_cRSkyMobile_H 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/geometry.h" 00030 00031 #include "renderObjects/rObjectTypes.h" 00032 00033 #include <vector> 00034 00035 namespace n2l 00036 { 00037 class cGLTexture; 00038 class cVfsNodeInterface; 00039 class cDynVar; 00040 class cRFrustum; 00041 00042 class cRSkyMobile 00043 { 00044 public: 00045 typedef struct { 00046 tString mName; 00047 tVector3f mA,mB,mC,mD; 00048 tFloat mDistance; 00049 tVector2f mSize; 00050 cAutoPtr<const cGLTexture> mTexture; 00051 } tSprite; 00052 00053 cRSkyMobile(); 00054 00055 cRSkyMobile( const cVfsNodeInterface & iNode ); 00056 cRSkyMobile( const cDynVar & iDef ); 00057 00058 ~cRSkyMobile(); 00059 00060 void load( const cDynVar &iDef ); 00061 void load( const cVfsNodeInterface &iNode ); 00062 00067 void addSprite( const tString &iName, const tVector3f &iRotation, 00068 const tFloat &iDistance, const tVector2f &iSize, 00069 const cAutoPtr<const cGLTexture> &iTexture ); 00070 00071 void draw( const tUint iOptions = R_Normal ) const; 00072 00078 void draw( const cRFrustum &iFrustum, const tVector3f &iPosAdjust, 00079 const tUint iOptions = R_Normal ) const; 00080 00081 const tSprite &mustFindSprite( const tString &iName ) const; 00082 00083 void clear(); 00084 00085 private: 00086 std::vector<tSprite> mSprites; 00087 00089 tBool mSkipSort; 00090 00092 void init(); 00093 00096 void free(); 00097 00101 void sort(); 00102 }; // class 00103 00104 } // namespace 00105 00106 #endif |