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LibN2L-4 Library Code Reference

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cRectangle3.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2002  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 
00026 #ifndef _n2l4_cRectangle3_h
00027 #define _n2l4_cRectangle3_h
00028 
00029 #include "n2l/n2l.h"
00030 #include "cVector3.h"
00031 
00032 #include <math.h>
00033 
00034 namespace n2l
00035 {
00039     template <  class TComponent,
00040                 class TComponentDiff,
00041                 class TMagnitude>
00042     class cRectangle3
00043     {
00044     public:
00045         typedef TComponent      tPosComponent;
00046         typedef TMagnitude      tSizeComponent;
00047         typedef TComponentDiff  tComponentDiff;
00048         typedef TMagnitude      tMagnitude;
00049 
00050         typedef cRectangle3<TComponent,TComponentDiff,TMagnitude> tThisRectangle;
00051 
00052         typedef cVector3<TComponent,TComponentDiff,TMagnitude> tPosVector;
00053         typedef cVector3<TMagnitude,TComponentDiff,TMagnitude> tSizeVector;
00054 
00055         /* ************************************************************ */
00056         cRectangle3() {}
00057 
00058         /* ************************************************************ */
00059         ~cRectangle3() {}
00060 
00061         /* ************************************************************ */
00062         cRectangle3(    const tPosComponent & iPosX,
00063                         const tPosComponent & iPosY,
00064                         const tPosComponent & iPosZ,
00065                         const tSizeComponent & iSizeX,
00066                         const tSizeComponent & iSizeY,
00067                         const tSizeComponent & iSizeZ ) :
00068             mPos(iPosX,iPosY,iPosZ),
00069             mSize(iSizeX,iSizeY,iSizeZ) {}
00070 
00071         /* ************************************************************ */
00072         const tPosComponent & x() const { return mPos.x(); }
00073         const tPosComponent & y() const { return mPos.y(); }
00074         const tPosComponent & z() const { return mPos.z(); }
00075 
00076 
00077         /* ************************************************************ */
00078         const tPosComponent & w() const { return mSize.x(); }
00079         const tPosComponent & h() const { return mSize.y(); }
00080         const tPosComponent & d() const { return mSize.z(); }
00081 
00082 
00083         /* ************************************************************ */
00084         const tString dump() const {
00085             tString str("tRectangle3(");
00086             str += asString(mPos.x());
00087             str += ",";
00088             str += asString(mPos.y());
00089             str += ",";
00090             str += asString(mPos.z());
00091             str += " x ";
00092             str += asString(mSize.x());
00093             str += ",";
00094             str += asString(mSize.y());
00095             str += ",";
00096             str += asString(mSize.z());
00097             str += ")";
00098             return str;
00099         }
00100 
00101     protected:
00102 
00103     private:
00104         tPosVector  mPos;
00105         tSizeVector mSize;
00106 
00107     }; // class
00108 
00109 } // namespace n2l
00110 
00111 
00112 
00113 #endif
©2012 Aaron Cameron