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LibN2L-4 Library Code Reference

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cSurface.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_cSurface_H
00026 #define _n2l4_cSurface_H
00027 
00028 #include "n2l/vfs.h"
00029 #include "cSurfaceCommonImp.h"
00030 #include "SDL_video.h"
00031 
00032 namespace n2l
00033 {
00034     class cSurface : public cSurfaceCommonImp
00035     {
00036     public:
00037         cSurface();
00038         cSurface( const cVfsNodeInterface & iFile );
00039 
00043         cSurface( SDL_Surface * const iSurface );
00044 
00045 
00048         void create(    const tUint iWidth, const tUint iHeight,
00049                         const tUbyte iDepth,
00050                         const tUint32 iRMask, const tUint32 iGMask,
00051                         const tUint32 iBMask, const tUint32 iAMask );
00052 
00053 
00065         virtual void literalCopyBlit(   const tVector2s & iDestPos,
00066                                         const cSurfaceInterface & iSurface );
00067 
00068 
00069         void assign( SDL_Surface * const iSurface );
00070 
00072         virtual void load( const cVfsNodeInterface & iFile );
00073 
00075         virtual void supportedFileFormats( tFileFormatList & oFormatList ) const;
00076 
00078         virtual const tBool supportsRWBuffer() const;
00079 
00081         virtual void * const aquireRWBuffer();
00082 
00084         virtual void releaseRWBuffer() const;
00085 
00086 
00087     }; // class
00088 
00089 } // namespace n2l
00090 
00091 #endif
©2012 Aaron Cameron