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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference dynVarUtils.cppGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #include "dynVars/dynVarUtils.h" 00026 00027 /******************************************************************************/ 00028 namespace n2l 00029 { 00030 00031 /**************************************************************************/ 00032 const tVector3f asVector3f( const cDynVar &iDef ) 00033 { 00034 tVector3f tmp; 00035 return asVector3f( tmp,iDef ); 00036 } 00037 00038 /**************************************************************************/ 00039 tVector3f &asVector3f( tVector3f &oV3, const cDynVar &iDef ) 00040 { 00041 return oV3.set( tFloat(iDef[0]), tFloat(iDef[1]), tFloat(iDef[2]) ); 00042 } 00043 00044 /**************************************************************************/ 00045 const tBezier33f asBezier33f( const cDynVar &iDef ) 00046 { 00047 return tBezier33f( asVector3f(iDef[0]), asVector3f(iDef[1]), 00048 asVector3f(iDef[2]) ); 00049 } 00050 00051 /**************************************************************************/ 00052 tMatrix44f &asMatrix44f( tMatrix44f &oMat, const cDynVar &iDef ) 00053 { 00054 if (!iDef.isArray()) 00055 oMat.identity(); 00056 else { 00057 // This has to be this way instead of an interator because 00058 // matrix elements are sorted as strings, which means the 00059 // iterator would return them in the order: 00060 // 0, 1, 10, 11, 12 ... 00061 for (tUint i = 0; i<16; ++i) 00062 oMat[i] = tFloat(iDef[i]); 00063 } 00064 return oMat; 00065 } 00066 00067 /**************************************************************************/ 00068 const tMatrix44f asMatrix44f( const cDynVar &iDef ) 00069 { 00070 tMatrix44f tmp; 00071 return asMatrix44f( tmp, iDef ); 00072 } 00073 00074 } |