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LibN2L-4 Library Code Reference

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geometry/types.h

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #ifndef _n2l4_geoTypes_h
00026 #define _n2l4_geoTypes_h
00027 
00028 #include "n2l/n2l.h"
00029 
00030 #include "cVector2.h"
00031 #include "cVector3.h"
00032 
00033 #include "cRectangle2.h"
00034 #include "cRectangle3.h"
00035 #include "cTriangle3.h"
00036 
00037 #include "geometry/cQuaternion.h"
00038 
00039 #include "cBezier33.h"
00040 #include "cMatrix44.h"
00041 #include "cPlane3.h"
00042 
00043 namespace n2l
00044 {
00045     typedef cVector3<tUint,tSint,tUint> tVector3u;
00046     typedef cVector3<tSint,tSint,tSint> tVector3s;
00047     typedef cVector3<tUbyte,tSshort,tUbyte> tVector3b;
00048     typedef cVector3<tFloat,tFloat,tFloat> tVector3f;
00049     typedef cVector3<tDouble,tDouble,tDouble> tVector3d;
00050 
00051     typedef cVector2<tUint,tSint,tUint> tVector2u;
00052     typedef cVector2<tSint,tSint,tUint> tVector2s;
00053     typedef cVector2<tFloat,tFloat,tFloat> tVector2f;
00054     typedef cVector2<tDouble,tDouble,tDouble> tVector2d;
00055 
00056     typedef cRectangle2<tUint,tSint,tUint> tRectangle2u;
00057     typedef cRectangle2<tSint,tSint,tSint> tRectangle2s;
00058     typedef cRectangle2<tFloat,tFloat,tFloat> tRectangle2f;
00059     typedef cRectangle2<tDouble,tDouble,tDouble> tRectangle2d;
00060 
00061     typedef cRectangle3<tUint,tSint,tUint> tRectangle3u;
00062     typedef cRectangle3<tSint,tSint,tSint> tRectangle3s;
00063     typedef cRectangle3<tFloat,tFloat,tFloat> tRectangle3f;
00064     typedef cRectangle3<tDouble,tDouble,tDouble> tRectangle3d;
00065 
00066     typedef cTriangle3<tFloat> tTriangle3f;
00067     typedef cTriangle3<tDouble> tTriangle3d;
00068 
00069     typedef cBezier33<tFloat, tFloat> tBezier33f;
00070     typedef cBezier33<tDouble, tDouble> tBezier33d;
00071 
00072     //typedef cMatrix<tFloat,4,4>       tMatrix44f;
00073     //typedef cMatrix<tDouble,4,4>  tMatrix44d;
00074 
00075     typedef cMatrix44<tFloat>   tMatrix44f;
00076     typedef cMatrix44<tDouble>  tMatrix44d;
00077 
00078     typedef cPlane3<tFloat>     tPlane3f;
00079     typedef cPlane3<tDouble>    tPlane3d;
00080 
00081     typedef cQuaternion<tFloat>     tQuaternionf;
00082     typedef cQuaternion<tDouble>    tQuaterniond;
00083 
00084 } // namespace n2l
00085 
00086 #endif
©2012 Aaron Cameron