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LibN2L-4 Library Code Reference

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gui/startup.cpp

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #include "gui/startup.h"
00026 
00027 #include "n2l/gui.h"
00028 
00029 namespace n2l
00030 {
00031 
00032     /**************************************************************************/
00033     void n2lGuiStartup()
00034     {
00035         cGuiFactory::current().registerLoader(
00036             "n2l::cGuiSpriteMousePointer", 
00037             cGuiElement::loadNew<cGuiSpriteMousePointer> );
00038 
00039 //      cGuiFactory::current().registerLoader(
00040 //          "n2l::cGuiProgressBar", cGuiProgressBar::loadNew );
00041 
00042         cGuiFactory::current().registerLoader(
00043             "n2l::cGuiSlider", cGuiElement::loadNew<cGuiSlider> );
00044 
00045         cGuiFactory::current().registerLoader(
00046             "n2l::cGuiInteractive", cGuiElement::loadNew<cGuiInteractive> );
00047 
00048         cGuiFactory::current().registerLoader(
00049             "n2l::cGuiButton", cGuiElement::loadNew<cGuiButton> );
00050 
00051         cGuiFactory::current().registerLoader(
00052             "n2l::cGuiSButton", cGuiElement::loadNew<cGuiSButton> );
00053 
00054         cGuiFactory::current().registerLoader(
00055             "n2l::cGuiButtonSelectBox",
00056             cGuiElement::loadNew<cGuiButtonSelectBox> );
00057 
00058         cGuiFactory::current().registerLoader(
00059             "n2l::cGuiSButtonSelectBox",
00060             cGuiElement::loadNew<cGuiSButtonSelectBox> );
00061 
00062         cGuiFactory::current().registerLoader(
00063             "n2l::cGuiTextDisplay", cGuiElement::loadNew<cGuiTextDisplay> );
00064 
00065         cGuiFactory::current().registerLoader(
00066             "n2l::cGuiTextInput", cGuiElement::loadNew<cGuiTextInput> );
00067 
00068         cGuiFactory::current().registerLoader(
00069             "n2l::cGuiSprite", cGuiSprite::loadNew );
00070 
00071         cGuiFactory::current().registerLoader(
00072             "n2l::cGuiLabel", cGuiElement::loadNew<cGuiLabel> );
00073 
00074         cGuiFactory::current().registerLoader(
00075             "n2l::cGuiModelView", cGuiModelView::loadNew );
00076 
00077         cGuiFactory::current().registerLoader(
00078             "n2l::cGuiCanvas", cGuiElement::loadNew<cGuiCanvas> );
00079 
00080 
00081         cGuiSEFactory::current().registerLoader(
00082             "n2l::cGuiSEFollowB3Curve",
00083             cGuiSEInt::loadNew<cGuiSEFollowB3Curve> );
00084 
00085         cGuiSEFactory::current().registerLoader(
00086             "n2l::cGuiSEModelOrbit",
00087             cGuiSEInt::loadNew<cGuiSEModelOrbit> );
00088 
00089         cGuiSEFactory::current().registerLoader(
00090             "n2l::cGuiSEAutoscroll",
00091             cGuiSEInt::loadNew<cGuiSEAutoscroll> );
00092 
00093         cGuiSEFactory::current().registerLoader(
00094             "n2l::cGuiSEColourTrans",
00095             cGuiSEInt::loadNew<cGuiSEColourTrans> );
00096 
00097 
00098         cGuiACFactory::current().registerLoader(
00099             "n2l::cGuiACAddEffect", cGuiACInt::loadNew<cGuiACAddEffect> );
00100 
00101         cGuiACFactory::current().registerLoader(
00102             "n2l::cGuiACClearEffects",
00103             cGuiACInt::loadNew<cGuiACClearEffects> );
00104 
00105         cGuiACFactory::current().registerLoader(
00106             "n2l::cGuiACRemoveElement",
00107             cGuiACInt::loadNew<cGuiACRemoveElement> );
00108 
00109         cGuiACFactory::current().registerLoader(
00110             "n2l::cGuiACIf", cGuiACInt::loadNew<cGuiACIf> );
00111 
00112         cGuiACFactory::current().registerLoader(
00113             "n2l::cGuiACIfProp", cGuiACInt::loadNew<cGuiACIfProp> );
00114 
00115         cGuiACFactory::current().registerLoader(
00116             "n2l::cGuiACList", cGuiACInt::loadNew<cGuiACList> );
00117 
00118         cGuiACFactory::current().registerLoader(
00119             "n2l::cGuiACPlaySound", cGuiACInt::loadNew<cGuiACPlaySound> );
00120 
00121         cGuiACFactory::current().registerLoader(
00122             "n2l::cGuiACSetProp", cGuiACInt::loadNew<cGuiACSetProp> );
00123     }
00124 
00125     /**************************************************************************/
00126     void n2lGuiShutdown()
00127     {
00128 
00129     }
00130 
00131 } // namespace n2l
©2012 Aaron Cameron