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LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference gui/types.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_gui_types_h 00026 #define _n2l4_gui_types_h 00027 00028 #include "n2l/n2l.h" 00029 #include "n2l/materials.h" 00030 #include "n2l/dynVars.h" 00031 #include "n2l/geometry.h" 00032 #include "n2l/events.h" 00033 00034 namespace n2l 00035 { 00036 typedef tString tGuiName; 00037 typedef tMousePos tGuiPos; 00038 00039 typedef cColour tGuiColour; 00040 00041 typedef enum { 00042 GuiActionType_None, 00043 GuiActionType_Deconstructing, 00044 GuiActionType_DimensionsChanged, 00045 GuiActionType_Over, 00046 GuiActionType_Out, 00047 GuiActionType_Pressed, 00048 GuiActionType_Released, 00049 GuiActionType_Clicked, 00050 GuiActionType_Selected, 00051 GuiActionType_Unselected, 00052 GuiActionType_FocusChanged, 00053 GuiActionType_DisableChanged, 00054 GuiActionType_SliderValueChanged, 00055 GuiActionType_ValueChanged, 00056 GuiActionType_EffectComplete, 00057 GuiActionType_Keystroke, 00058 GuiActionType_KeystrokeOutside, 00059 GuiActionType_FirstUpdate, // This is the equivilent of 'created' 00060 // except it ensures the whole canvas 00061 // has been loaded and initalized. 00062 00063 GuiActionType_NumActionTypes 00064 } tGuiActionType; 00065 00066 typedef tUint tActionBindingID; 00067 typedef cDynVar tActionData; 00068 } // namespace 00069 00070 #endif |