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LibN2L-4 Library Code Reference

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time.cpp

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00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #include "time.h"
00026 
00027 #include "n2l/n2l.h"
00028 #include "SDL.h"
00029 
00030 
00031 namespace n2l
00032 {
00033     /* ************************************************************ */
00034     void startupTimer()
00035     {
00036         requireSDL();
00037     }
00038 
00039 
00040     /* ************************************************************ */
00041     void shutdownTimer()
00042     {
00043         releaseSDL();
00044     }
00045 
00046     /* ************************************************************ */
00047     const tUint n2lGetTicks()
00048     {
00049         return SDL_GetTicks();
00050     }
00051 
00052     /* ************************************************************ */
00053     const tUint getTicks()
00054     {
00055         return SDL_GetTicks();
00056     }
00057 
00058     /* ************************************************************ */
00059     void n2lDelay( const tUint iMSeconds )
00060     {
00061         SDL_Delay(iMSeconds);
00062     }
00063 
00064     /* ************************************************************ */
00065     void n2lPreciseDelay( const tUint iMSeconds )
00066     {
00067         const tUint Start( SDL_GetTicks() );
00068         SDL_Delay( (iMSeconds/SDL_TIMESLICE)*SDL_TIMESLICE );
00069         while ( SDL_GetTicks()-Start < iMSeconds );
00070     }
00071 
00072     /* ************************************************************ */
00073     void delay( const tUint i_mSeconds )
00074     {
00075         SDL_Delay(i_mSeconds);
00076     }
00077 
00078 } // namespace
©2012 Aaron Cameron